Author Topic: Chart of Weapon Stat Requirements  (Read 13696 times)

Offline Ghreyfain

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Chart of Weapon Stat Requirements
« on: March 31, 2004, 09:45:48 PM »
This chart is just so everyone knows what they are.

If you notice a spot where an item won't jive with an existing NPCs current stats (i.e. Imoen and short bows, Jan and light crossbows) let me know.

You can also post suggestions on changes, but it's unlikely I'll change them as I like things pretty much as they are now.

Code: [Select]

//                      STR    DEX
// Long Sword          11      8
// Battle Axe          13      6
// Throwing axe        12      10
// Bastard              13      8
// scimitar            9      9
// katana              9      13
// Short                6      6
// Dagger              4      4
// Hammer              12      6
// Mace                12      6
// Club                8      6
// Flail                10      12
// Morning Star        11      8
// 2-h Sword            14      8
// halberd              10      6
// spear                7      6
// staff                4      4
// sling                5      11
// short bow            9*      11
// long bow            14      11
// comp long bow        15      11
// light xbow          9*      10
// heavy xbow          10      10
// dart                5      10
// throwing dagger      7      10
// bola                12      10
 
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Offline Bren

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Re: Chart of Weapon Stat Requirements
« Reply #1 on: April 05, 2004, 11:11:43 AM »
Thought you might want to know, when I installed the Univ. Weapons component w/o installing Anomen's new proiciencies he was unable to use any sling or bola.  His starting dexterity?  On a good note - Love the Pit Fighter kit!


Offline Ghreyfain

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Re: Chart of Weapon Stat Requirements
« Reply #2 on: April 05, 2004, 12:30:18 PM »
Yes, it rather strikes me that the only reason people get sling assigned to them is that they can't use bows or crossbows, or they're a halfling.  Anomen definitely doesn't seem like the type to use a sling, so with the Anomen Weapon Profs component, he uses crossbows.

And thanks on the Pit Fighter kit. :)
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Offline rreinier

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Re: Chart of Weapon Stat Requirements
« Reply #3 on: May 16, 2004, 06:53:41 AM »
I would say that the strength requirement for Katanas is on the low side. They're rather huge swords, and to wield them with one hand (as BGII characters do) one woud need far more strength than is required for, say, a long sword.

Offline Kish

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Re: Chart of Weapon Stat Requirements
« Reply #4 on: May 16, 2004, 09:00:34 AM »
What do the *s mean?
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Offline Lu-Tze

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Re: Chart of Weapon Stat Requirements
« Reply #5 on: October 29, 2004, 04:56:39 AM »
I would say that the strength requirement for Katanas is on the low side. They're rather huge swords, and to wield them with one hand (as BGII characters do) one woud need far more strength than is required for, say, a long sword.

Actually, I would say that 9 STR for katanas is "just right"...

You see, although katana _is_ a rather huge and weighty sword, it has a very unique design -> when you hold it properly (by it's handle :-) ), it feels _extremly_ light (because of it's design which shifts the weight balance towards the handle) - almost like you're holding a "paper sword"... This is why katana is such a fast sword.

I suggest *increasing* the DEX requirement for katana to at least 16 (or even 17). Hey, it's a very, very fast sword. One needs a good hand-eye coordination in order to *not* decapitate one's self... ;-)

Offline Heckur

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Re: Chart of Weapon Stat Requirements
« Reply #6 on: January 18, 2005, 09:46:14 AM »
Bernard at the Copper Coronet sells a mace called Mauler's Arm. I always let Viconia use this mace because it boosts her strength to 18. However, now she can't use it because she's not strong enough ;D Would be nice to fix this.

Offline jester

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Re: Chart of Weapon Stat Requirements
« Reply #7 on: January 18, 2005, 10:00:32 AM »
Anomen is probably the best sling user in the game, but that has been widely disccussed someplace else. Think of all the great slings around and it is not that crossbows or bows would go unused.
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Offline fallen demon

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Re: Chart of Weapon Stat Requirements
« Reply #8 on: January 18, 2005, 09:22:34 PM »
Bernard at the Copper Coronet sells a mace called Mauler's Arm. I always let Viconia use this mace because it boosts her strength to 18. However, now she can't use it because she's not strong enough ;D Would be nice to fix this.

You could put a belt or gaunlets on her that increases strength, then equip the mace, then remove the belt/gaunlets.
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Offline Ghreyfain

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Re: Chart of Weapon Stat Requirements
« Reply #9 on: January 18, 2005, 09:30:32 PM »
Although it is sort of silly to have to boost strength just to equip something like that.  Remind me to put it into the local copy, if I forget.
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Offline Borsook

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Re: Chart of Weapon Stat Requirements
« Reply #10 on: July 08, 2005, 02:07:32 AM »
Ghrey you don't happen to have hold a halberd ;)? STR 10 is much, much to low. You make a swing with something that long, then pull it up... I'd say 15 at least.
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Offline DrattedTin

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Re: Chart of Weapon Stat Requirements
« Reply #11 on: July 08, 2005, 05:53:46 AM »
Ghrey you don't happen to have hold a halberd ;)? STR 10 is much, much to low. You make a swing with something that long, then pull it up... I'd say 15 at least.

Going to have to disagree strongly here.

Halberds are mostly made of wood. It's just the head (and the head is often little more than a spearhead with some extra bladeyness) that is made of metal.


Offline Borsook

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Re: Chart of Weapon Stat Requirements
« Reply #12 on: July 08, 2005, 07:27:41 AM »
I didn't say it's very heavy, but to swing it with the speed that you have in D&D (even once a turn) you really need a lot of strength. 10 being an average suggest that anyone can do it, than why only the strongest/tallest soldiers were thought suitable for halberdiers(sorry if I got the English name wrong)?
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Offline Aran

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Re: Chart of Weapon Stat Requirements
« Reply #13 on: March 04, 2006, 11:15:28 PM »
Something I've discovered recently: Aerie has a point in the 'Mace' proficiency. Maces require 12 Strength to use. Aerie's Strength score is 10. How exactly is she supposed to have become proficient with a weapon she can't even wield effectively?

Suggested fix: switch it to proficiency with Flails (which she can pick up and swing).
« Last Edit: March 04, 2006, 11:17:21 PM by Aran »

Offline Rabain

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Re: Chart of Weapon Stat Requirements
« Reply #14 on: March 05, 2006, 04:55:46 AM »
I think the flail is bit brutal for Aerie's character type.  Flails are about as close to whips as you can get and I don't see Aerie inflicting that type of damage on someone after her own experiences.

Morningstar is more appropriate imo.
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Offline Aran

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Re: Chart of Weapon Stat Requirements
« Reply #15 on: March 05, 2006, 07:59:01 AM »
Morningstars are also outside of her usability range, unfortunately. (And under the flail proficiency at any rate I might add.)

Offline Rabain

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Re: Chart of Weapon Stat Requirements
« Reply #16 on: March 05, 2006, 02:16:27 PM »
I think morningstars were moved to Mace proficiency in another mod, at G3?  That was a good idea.

Anyway it was the principal of the thing and not the game mechanic that I was highlighting.
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Offline dunk

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Re: Chart of Weapon Stat Requirements
« Reply #17 on: June 11, 2006, 02:13:57 PM »
// light xbow          9*      10

What does the * mean?

Offline Ghreyfain

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Re: Chart of Weapon Stat Requirements
« Reply #18 on: June 11, 2006, 07:33:54 PM »
I can't remember. :) I think it was just a note-to-self while I was making the .tp2.
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Offline Kenji

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Re: Chart of Weapon Stat Requirements
« Reply #19 on: July 25, 2008, 01:02:16 PM »
// light xbow          9*      10

What does the * mean?
I think it's "specially" edited from an original higher score of Str to 9, because of NPCs' weapon skills on certain weapons

Like Jan would not be able to use ANY light xbows if they're set to str requiring 10?
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