Author Topic: FIXED: Frost trap in Irenicus' dungeon  (Read 1695 times)

Offline Ghreyfain

  • PPG
  • Planewalker
  • *****
  • Posts: 4705
  • Gender: Male
    • Pocket Plane Group
FIXED: Frost trap in Irenicus' dungeon
« on: February 25, 2003, 03:50:42 PM »
_GTFR.bcs is the script that triggers the frost trap.

It casts spell _SPWI015 on the target, and the game crashes with a message about an assertion error in cpp line 1684.                    
Earn Money Sleeping.

Offline Ghreyfain

  • PPG
  • Planewalker
  • *****
  • Posts: 4705
  • Gender: Male
    • Pocket Plane Group
FIXED: Frost trap in Irenicus' dungeon
« Reply #1 on: February 25, 2003, 03:53:12 PM »
Now that I try to track it down, it becomes apparent that IWD2 doesn't use .pro files or projectl.ids.

Then checking through BGII reveals that there's an entry in projectl.ids for 190 (HOLD) and 192 (ACIDBLMU), but no 191.  Sheesh.                    
Earn Money Sleeping.

Offline Ghreyfain

  • PPG
  • Planewalker
  • *****
  • Posts: 4705
  • Gender: Male
    • Pocket Plane Group
FIXED: Frost trap in Irenicus' dungeon
« Reply #2 on: February 25, 2003, 04:06:43 PM »
Well, just checked it out in BGII and it uses the Agannazar's Scorcher projectile.                    
Earn Money Sleeping.

Offline weimer

  • Moderator
  • Planewalker
  • *****
  • Posts: 2222
  • Gender: Male
    • WeiDU and Weimer Mods
FIXED: Frost trap in Irenicus' dungeon
« Reply #3 on: February 25, 2003, 05:16:22 PM »
Upgrade to v11 (which includes specific handling of projectiles) and try again. Notably, that copy of IWG2 includes a projectil.ids file for IWD2.

Also note that the value listed in a SPL or ITM header is *1 higher* than the value in the IDS file.                    

Riklaunim

  • Guest
FIXED: Frost trap in Irenicus' dungeon
« Reply #4 on: February 26, 2003, 12:44:45 PM »
In version 11 it crashes but I HAVE fixed it. Substitute _SPWI015 with IWD 2 spell cone of cold SPWI504.

Fixed:
[img]http://hoth.jmg.com.pl/~piotrek/foto/4.jpg' border='0' alt='user posted image']                    

Offline weimer

  • Moderator
  • Planewalker
  • *****
  • Posts: 2222
  • Gender: Male
    • WeiDU and Weimer Mods
FIXED: Frost trap in Irenicus' dungeon
« Reply #5 on: February 26, 2003, 06:02:50 PM »
Fixed in v12. While there I fixed the summon monster trap as well.                    

 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: