Author Topic: FIXED: Yoshimo Won't Leave / MoveGlobal  (Read 2276 times)

Offline jcompton

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FIXED: Yoshimo Won't Leave / MoveGlobal
« on: February 21, 2003, 12:50:32 AM »
B5

_R0603

After telling Yoshimo to go to the Copper Coronet, he walks up to the teleporter and stands there doing the script shuffle.

waitPC.bcs block 0 runs six times, followed by WAITPC2.bcs block 1 twice. Repeating. Although the scripts seem to want him to not Detect([PC]), even when I'm all the way across the map, nothing changes.


                   
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline weimer

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FIXED: Yoshimo Won't Leave / MoveGlobal
« Reply #1 on: February 21, 2003, 01:58:03 PM »
He can shuffle on the head of a pin if you like. The problem is with MoveGlobal().

In v6, Yoshi makes it to the coronet.

By the way, special thanks to Jason Compton for massive actual beta-testing. Presumably he wants to make sure that we get all the kinks ironed out so that we can move on to BG1. :-)                    

Offline jcompton

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FIXED: Yoshimo Won't Leave / MoveGlobal
« Reply #2 on: February 21, 2003, 02:03:23 PM »
I'm hurt that you think my ulterior motive is anything but my usual ulterior motive, which is giggling with self-important glee as I force the creation of dozens and dozens of versions of WesWare.                    
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

 

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