Author Topic: FIXED: Immunity_to_weapons.bop  (Read 2213 times)

Offline weimer

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FIXED: Immunity_to_weapons.bop
« on: February 20, 2003, 02:30:58 PM »
IMMUNE1.ITM (and friends) didn't seem to be working (e.g., GOLIRO01.CRE). This is mysterious because they work exactly like IWD2's counterparts (00CIIMM1.ITM, etc). I used this exact method to make Brohn's wraith immune to normal weapons in the Undead Targos mod and it worked fine, but whatever.

Fixed in v2. Immunity to weapons is now translated to 3e-style "Damage reduction X/+Y". So "immunity to +2 weapons" would be "damage reduction 999/+3".                    

 

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