Author Topic: Improved Monster Components Incompatability  (Read 1869 times)

Arkenor

  • Guest
Improved Monster Components Incompatability
« on: April 17, 2003, 04:47:01 PM »

Hiya.

I've been poking my nose through the ascension files trying to track down a problem and I noticed something.
While the main ascension component is extremely well behaved in appending scripts rather than copying over them, the improved monster ones copy right over several area scripts. For instance:

[ascension/tougher/illasera/AR4000.BCS] loaded, 43428 bytes
[override/AR4000.BCS] loaded, 46177 bytes
[override/AR4000.BCS] backed up to [ascension/backup/4/AR4000.BCS]
Copied [ascension/tougher/illasera/AR4000.BCS] to [override/AR4000.BCS]

Would it be possible to get these scripts to append rather than copy?


 

Rastor

  • Guest
Improved Monster Components Incompatability
« Reply #1 on: June 11, 2003, 06:27:40 PM »
Correct me if I'm wrong, but I don't think so.  The changes are simply creating the improved enemies.  If you appended, you might end up with both battles.

Why would it matter if that appended or overwrote anyway?  I think we can be fairly certain that whenever Weimer converted Acension to WeiDU, he considered this.

 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: