(Jason crawls inside Westley's head for a moment to try to figure out where this issue might go. And no, I'm not being snide or vengeful or resentful or anything bad here.)
If I were Westley, my track record suggests that I will resolve Artemidore's "gotcha" with one of two design rules I have employed in the past.
- "Bioware NPCs Are Unaware Of Things I Don't Want Them To Notice." This is the Solaufein multi-romance clause. So perhaps it makes good Weimeric sense for Minsc not to care about Valen. (Unless memory fails me/things have changed, Valen complains about the goody-goodies but they don't actually say anything bad about her.)
...or...
- "NPCs Should Have Greater Insight Than Bioware Gave Them." AKA "Just because they wrote their people stupid doesn't mean I have to write them stupid, too." Yes, Minsc doesn't mind working with Bodhi, but that's because Bioware wanted to keep the playability and flexibility rather high, rather than have half the party ditch the PC over a choice of allies that isn't very savory ANYWAY and is rather forced in terms of the flow of events. So in the same way that Solaufein knows how to get Captain Arat to pony up on the flame arrow stash when even Nalia, his ostensible employer, can't/doesn't, Minsc under Weimer's guidance should in fact be perceptive and aware enough to know that he's travelling with a sworn enemy, and act accordingly.
[!--EDIT|jcompton|Aug 12 2002, 02:50 AM--]