Author Topic: Tools Thread  (Read 7664 times)

Offline Exodus

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Tools Thread
« on: April 01, 2004, 05:31:49 AM »
Another Place to bookmark - Nice LOL  My contributions to the office, a indexed tools thread

Please also note that the point of this thread isn't to list every single modding tool that there is but those that are used most often and are recommended.  Any additions that are needed, just PM me.

I have every confidence that I have missed something here but I've thought that we might make our help forum here a little more helpful for the newcomers.  This is my first indexing thread and is open to all appends and so on.

Please also note that the point of this thread isn't to list every single modding tool that there is but those that are used most often and are recommended.  Any additions that are needed, just PM me.

As you might do with any mod READ the documentation either onsite or packaged with the programme before using it.[/color]

Section One - COMMON UTILITIES

Weidu
All support forums are hosted locally for this tool.  It's main function was as Dialogue Compiler but it is now much more then that.
Tutorials - here.
Mainsite here - here.

Near Infinity
A java based console which needs a the jave runtime environment in order to work,  this tool can be seen as the 'jack of all trades'.  It also is very useful if you use byte editing in your TP2 packages.
Main site - here.
Java site - here.


Infinity Explorer
A data browser for most IE games aside from IWDII (there are ways around this) this is an observational tool only.
Site - here.


Shadow Keeper
A utility that allows the user to edit their saved games and/or characters.
Site - here.

IEEP - Infinity Engine Editor Pro
Although this tool has now been surpassed by DLTCEP this is still a tool that those new to modding might wish to take a look at.  It has several utilities merged into the one application such as spell making, store making and item making.  This tool does need VB6 drivers installed to make it work.
Site - site.
Drivers - here.
Updated DAT Files - here.

BAM Workshop
A utility that allows the creation and management of BAM's, imports and exports a whole and a host of other stuff. 
Main Site - here.
Download - here.

Section Two - ADVANCED COMMON UTILITIES
DLTCEP
A tool that does practically everything most editors would want and is highly recommended and widely used.  It also provides a GUI manner of operation for those that hate Weidu's natural command line as well as an option to use the DAT files for IEEP.
Main Site - here.
Tutorials - here and here.

TIS Pack
A useful tool for those looking to distribute areas in their mods, this utility is handy for reducing the file size.
Main Site (FW/Avenger Version) - here.
Main Site (PPG Version) - here.

Infinity Engine Tileset Map Editor
A program allows full area editing, including doors and overlays.  New features include zooming, cloning(including walls), multiple tile editing for the map editor. There's also an indepth tutorial included in the package.  to get you started.
Main Site - here.


BAM Workshop II
An updated version of BAM Workshop that has a few extra features such as palette import and export.
Main Site - here.

Area Cleaners
A useful and easy to use utility that can be used to import BGI and IWDII areas into an acceptable BGII format.
Main page - here.

Section Three - OTHER UTILITIES
This is really where I've lumped other tools that might not be used as often as the above.

VVC Utility
All larger or looping amnimations in IE need a VVC so that they will appear in game properly.  This nice little programme, written in RapidQ allows quick and easy creation of the VVC files.
Main Site - here.


Creature Maker
Another useful programe that is dedicated to CRE files (creatures ingame).
Main Site - here.

AI Script Factory
AIScriptFactory a BAFBuilder/SnipSorter compatible tool - Script Snippet organizer. It has Batch mode BAF building (from snippet collections), Batch AICompiling, Component support, Text Editor support (including auto error log editing), an Enhanced file list (sorting, filespecs), drag & drop sorting, and Snippet path flexibility.  You need to be registered with the Yahoo group IEModders for this.
Group - here.
Download - here.

Context
A distant cousin of notepade but much better, this is the programmers best friend.  It has the ability to work on multiple documents for a variety of different coding languages such as python, C++ and so on.  The main strength of adding it to this list however is that it has 'hi-lighters' as a very useful facility in which your coding will turn a different colour if done correctly.
Context - here.
Syntax hi-lighter for the dialogue (.d) conponent -here.
BAF hilighter - here.

Konvertor
I found this nice little programme whilst looking through the archives at a different forum.  Its worthy of a mention as it does what it says on the can, converts.  Aside from Infinity Engine BAM's, it has every conceivable file format ranging from FRM (fallout) to 'The Sims', meaning that you'll be able to cross convert almost any file format at all.  Its first love is with the French but an English version is available as well
Page/Download - here.

Audacity Soundforge
As more and more mods are including sound and/or music files to add to their mods, download size is now coming under  more scrutiny then ever.  Recording music/voice clips in vorbis is  an excellent manner of bringing the download  size.  Although not the best music editor around, it deals  with the oggvorbis format favoured for  sound files and is, of course, free.
Download - here
Decompressor (for mod packaging) - here.


Snd2ACM
A useful import from another modding community, the Fallout bunch, this is helpful for getting music files into Infinity Engine native ACM format.  It was developed by Abel at TeamX and is a command line utility.
Link - here


***Addendum
ftp://129.142.201.212

This is a link to Dax's Virtual Server, you need registration to get in there.  The server updates once every hour so if you register, give it 60 minutes or so.

Navigation is fairly straight forward.

Seif
« Last Edit: August 03, 2004, 05:49:53 PM by Exodus »
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Offline Bons

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Re: Tools Thread
« Reply #1 on: April 01, 2004, 06:23:26 AM »
I like this list very much. :)
Newt had always suspected that people who regularly used the word "community" were using it in a very specific sense that excluded him and everyone he knew.

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Offline chaz58

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Re: Tools Thread
« Reply #2 on: April 01, 2004, 10:34:11 AM »
Yeah, good job. :)

I think Shadow Keeper should have a NOT RECOMMENDED message next to it though.  ;)

Offline Exodus

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Re: Tools Thread
« Reply #3 on: April 01, 2004, 10:38:30 AM »
AS I said Chaz, personification isn't the agenda, just noting what tools seem to be in moderate to high circulation.
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Offline jester

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Re: Tools Thread
« Reply #4 on: April 01, 2004, 10:45:44 AM »
Yeah, good job. :)

I think Shadow Keeper should have a NOT RECOMMENDED message next to it though.  ;)
Neat idea, Exodus.

Why should SK not be recommended??  :o
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Offline Bons

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Re: Tools Thread
« Reply #5 on: April 01, 2004, 11:09:09 AM »
Also, it might be good to add a link to IESDP. That should count as a reference tool.
« Last Edit: April 01, 2004, 11:27:34 AM by Bons »
Newt had always suspected that people who regularly used the word "community" were using it in a very specific sense that excluded him and everyone he knew.

             --Neil Gaiman, Terry Pratchett, "Good Omens"

Offline SimDing0™

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Re: Tools Thread
« Reply #6 on: April 01, 2004, 11:18:23 AM »
I'd like to be able to modify this thread and keep it up to date, if you don't mind.

Offline Exodus

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Re: Tools Thread
« Reply #7 on: April 01, 2004, 11:54:41 AM »
Not at all, help yourself.
Public Warning - Seifer is one half of the crack elite team recognised by JC as the "omg we are teh funy" team!  You have been warned!

http://www.omgwearetehfuny.net

Offline Exodus

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Re: Tools Thread
« Reply #8 on: April 01, 2004, 11:55:55 AM »
Also, it might be good to add a link to IESDP. That should count as a reference tool.

More of a database I reckon, a new link perhaps?
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Offline chaz58

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Re: Tools Thread
« Reply #9 on: April 01, 2004, 11:58:33 AM »
Quote
Why should SK not be recommended??

Because i don't like it.....



Nah, seriously it can mess up saves so easily and there are other tools that do the same thing better (NI and IE).

Offline Exodus

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Re: Tools Thread
« Reply #10 on: April 01, 2004, 12:04:49 PM »
Quote
Why should SK not be recommended??

Because i don't like it.....



Nah, seriously it can mess up saves so easily and there are other tools that do the same thing better (NI and IE).

It still has its uses hence its submission =)
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Offline Kish

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Re: Tools Thread
« Reply #11 on: April 01, 2004, 12:13:19 PM »
Quote
Why should SK not be recommended??

Because i don't like it.....



Nah, seriously it can mess up saves so easily and there are other tools that do the same thing better (NI and IE).
Ime, it's less likely to mess up saves than NI is, and those other tools are--significantly less user-friendly, even though there is more they can do if you know how to use them.
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Offline Dark Raven

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Re: Tools Thread
« Reply #12 on: April 01, 2004, 07:46:34 PM »
SK is good for editing creature files. Plus hacking your saved game.  ;D
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Offline BigRob

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Re: Tools Thread
« Reply #13 on: April 01, 2004, 08:55:23 PM »
And we all need to hack a savegame every now and then......


I like SK for checking set variables, mostly because I'm too lazy to get the console syntax right.

A tool thread is a good thing.
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Re: Tools Thread
« Reply #14 on: May 13, 2004, 05:43:23 PM »
The dltcep (and other teambg tool) links will change soon as teambg got a new tool release system.

Offline jcompton

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Re: Tools Thread
« Reply #15 on: May 14, 2004, 11:48:06 AM »
TISpack V0.91 by Per Olofsson is out now, includes wildcarding support, source, and Mac binaries.
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Offline Userunfriendly

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Re: Tools Thread
« Reply #16 on: May 14, 2004, 05:23:57 PM »
Quote
Why should SK not be recommended??

Because i don't like it.....



Nah, seriously it can mess up saves so easily and there are other tools that do the same thing better (NI and IE).
Ime, it's less likely to mess up saves than NI is, and those other tools are--significantly less user-friendly, even though there is more they can do if you know how to use them.

agreed...but its basically due to some people, like me, who know sk better, inside and out than near infinity...

near infinity is very Userunfriendly... :D

its almost possible to mod certain things using just sk...like editing cre files, and if you know what you're doing, you can add fairly sophisticated effects to creatures...

like add perminent mantle, or make a creature immune to 8th level spells and below, and even make a creature immune to wingbuffet, or even allow a mage to wear platemail and cast mage spells...allow keldorn to turn undead, give a monster deathbringer assault, or make a gibberling immune to cntrl-y...

yep, lots of things you can do... ;D :o
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Offline Avenger_teambg

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Re: Tools Thread
« Reply #17 on: May 20, 2004, 03:43:09 PM »
TISpack V0.91 by Per Olofsson is out now, includes wildcarding support, source, and Mac binaries.
Are you sure this one includes wildcarding support? I think it just allows you to specify more files in the command line.
Not really helps with bigger mods/TCs.

Offline jcompton

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Re: Tools Thread
« Reply #18 on: May 20, 2004, 04:07:33 PM »
Very sure, I tested it by doing tispack *.tis and tisunpack *.tiz before I put it out. That was on Win2K, are you getting different results on a different OS?
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Offline Avenger_teambg

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Re: Tools Thread
« Reply #19 on: May 22, 2004, 03:37:54 PM »
It works.

Offline Exodus

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Re: Tools Thread
« Reply #20 on: July 05, 2004, 06:12:50 PM »
Added three new external files.  Links to TeamBG stuff have yet to be corrected.  This will be done shortly.

Seif
Public Warning - Seifer is one half of the crack elite team recognised by JC as the "omg we are teh funy" team!  You have been warned!

http://www.omgwearetehfuny.net

Offline Exodus

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Re: Tools Thread
« Reply #21 on: July 06, 2004, 03:33:53 PM »
Links fixed/corrected.
Public Warning - Seifer is one half of the crack elite team recognised by JC as the "omg we are teh funy" team!  You have been warned!

http://www.omgwearetehfuny.net

Offline disguise

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Re: Tools Thread
« Reply #22 on: July 27, 2004, 12:43:12 PM »
does anyone know when the teambg site will work again???

Offline Ghreyfain

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Re: Tools Thread
« Reply #23 on: July 27, 2004, 12:43:34 PM »
Nope.
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Offline Exodus

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Re: Tools Thread
« Reply #24 on: August 03, 2004, 05:51:41 PM »
I should have spotted this sooner but in regards to TBG tools

ftp://129.142.201.212

This is a link to Dax's Virtual Server, you need registration to get in there.  The server updates once every hour so if you register, give it 60 minutes or so.

Navigation is fairly straight forward.

Seif
Public Warning - Seifer is one half of the crack elite team recognised by JC as the "omg we are teh funy" team!  You have been warned!

http://www.omgwearetehfuny.net

 

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