I am finishing off a group of new areas for the mod I am working on, and when trying to add ambient sounds to some of them, I encountered rather unexpected but all the more persistent problems with the area crashing the game whenever ambient sounds were present. I tried adding the ambients both with IETME and DLTCEP, but the results were just the same (ie. area works without ambients but adding an ambient sound somehow breaks it).
I don’t think I have made any obvious errors, and I even tried copying the ambient directly from an original area (changing the coordinates to fit the new area, obviously) using DLTCEP. The strange thing is, that in some of the new areas, adding ambients caused no problems even though it was done exactly in the same way. Those of you who have done more area editing could probably point out the pitfalls involved in adding area sounds that I have missed and that might be causing the problem.
-Darios