I know the FAQ says no stat changes, but I always thought that while her relatively weak stats were OK for her in SoA, in ToB they don't suit her whole I'm a powerful archmage thing. I read somewhere here that an archmage is a level 30+ mage - nothing else seems to come into it - but Nalia's low INT seems to be a big thorn in that.
Did you consider changing her stats at any time, JC?
No, not really. ("Nalia's low INT"? Low by what standard? Deities?) 2e D&D doesn't really account for stat progression. I'm not terribly worried about it.
Whoops...just went back and checked - yeah, 17 is not a bad INT. I guess DSimpson's FAQ review of her stats stuck in my mind, the stats didn't - he gave her a C+ - and made me think her INT was lower. Haven't used her in a long time, and waiting for the mod to do so
You'll be able to change Nalia's class, kit or experience level via Level 1 NPC mod easily, by the way:
http://www.gibberlings3.net/lev1npcs/
Yes, I know - I'm already tweaking things around. A great mod - wish Bioware had given us those choices. Some of those weapon choices for certain NPCs made no sense. Many cool weapons go unused because if CHARNAME isn't a frontliner, there's nobody who can use those weapons e.g. Spears, Halberds etc. Even the long bows can be used effectively only if the PC is an archer/fighter - makes no sense to use Minsc, despite his two points in that, as one, unless you use the bow that uses STR for damage and THAC0 boosts .
There's also a mod that changes Nalia from a Thief/Mage to a Mage/Thief( no changes in story, just a kit change) . I don't know if it tweaks her stats - and it's certainly incompatible with both the Bioware plot and JC's mod storywise - but it's an interesting take. It changes her from a Imoen's Project Image-role to someone more unique. Given how Jan/Yoshi/Imoen aren't everyone's cup of tea, Nalia would've been a cool thief. Nalia Romance v2, perhaps?