Maybe you could just copy and paste the relevant lines from the tp2, like
COMPILE ~T#RHYTHM.D~
etc.
One of the first rules of proofreading can frequently be found in my own posts: it is practically impossible to effectively proofread your own work. You will stare at it forever and see only what you think you should be seeing. If someone else sees it, or, as I have so often found, you see it posted somewhere public, the tiny little errors will jump out at you.
Sometimes, all it takes is a fresh pair of eyes.
Here is my .tp2 file, hope someone can see the problem ^_^.
BACKUP ~rhythm\backup~
AUTHOR ~BlackLotus (
black.lotus@gmail.com)~
BEGIN ~Rhythm for BG2:SoA~
// The following is the copying of Rhythm's .cre file, as well as assigning his sound-set. See the file sndslot.ids for a listening of sounds you can add.
COPY ~rhythm\Rhythm.cre~ ~override\Rhythm.cre~
SAY NAME1 ~Rhythm~
SAY NAME2 ~Rhythm~
SAY SELECT_COMMON4 ~Yes?.~ [Rhythm1]
SAY SELECT_COMMON5 ~Give the word.~ [Rhythm2]
SAY SELECT_COMMON6 ~Point the way.~ [Rhythm3]
SAY SELECT_ACTION1 ~I'm on the job.~ [Rhythm4]
SAY SELECT_ACTION2 ~As you wish.~ [Rhythm5]
// The following is telling WeiDU to compile the following .d files
COMPILE ~rhythm\T#Rhythm.d~
// This is adding our area file to the game
EXTEND_TOP ~Ar0406.bcs~ ~rhythm\ar0406.baf~
// Add this to the end
APPEND ~pdialog.2da~
~T#Rhythm T#RhytP T#RhytJ T#RhytD T#Rhy25P T#Rhy25J T#Rhy25D T#Rhyt25~
UNLESS ~T#Rhythm~
APPEND ~interdia.2da~
~T#Rhythm T#RhytB T#RhyB25~
UNLESS ~T#Rhythm~
*EDIT* I have set up a Yahoo account and loaded up my NPC's files on to briefcase...I'm unsure if it is against forum policy to post a link to my briefcase here though? Could someone enlighten me, please?