Woo-hoo! The banters work fine, I found out by using Ctrl-I. Now I'm really glad I know about that--this means I can have more storyline whenever I want it and not be dependent on the game's scheduling!
Hit another snag, though
. You guys are awesome for helping me so much...maybe someone can tell me why WeiDU gives me an error message right at the first "IF" when I try to add banters with the PC? Here's the first state copied and pasted directly...
BEGIN ~BKM#RAIS~
IF ~Global("RaistPC","LOCALS",0)~ THEN BEGIN RaistPC1
SAY ~The others tell me you are searching for a lost sibling. Is that true?~
IF ~~ THEN REPLY ~She's my foster sister. I have to save her~ GOTO RaistPC1Sister
IF ~~ THEN REPLY ~Actually, I mostly just want to kill the man who took her--I owe him one.~ GOTO RaistPC1Revenge
IF ~~ THEN REPLY ~They are mistaken. I seek a man who offered me power beyond my wildest dreams, and I intend to have it.~ GOTO RaistPC1Power
IF ~~ THEN REPLY ~Raistlin, I'd rather not talk about this right now.~ GOTO RaistPC1Goodbye
END
Also, is there a way to use an OR operator type of thing? For example, I'd like the conditions for the next banter to be either that the first one has already run OR that Imoen has been rescued. They don't both have to be true, just one of them.