Well, I was thinking more of plot items that are (literally) part of TNO, like your eyeballs (TNO has a eye inventory slot) and erm.. entrails that at one point may get moved outside your body stirring all sort of memories.
And if I got it pieced together right it was not the first incarnation that was responsible of Deyanorra's(or Kivan's) death... That's actually what gripes me most of this project: you're willingly giving away the change to figure out the twists of the plot for the first time. Of course it's your choice, but forgive me if I can't get it.
Well, I'll see how it goes. If it's impossible, it's impossible. As for challenges... well, the way I look at it, is either I will play it spoiled, or will not play it at all - so I am looking for a different sort of a challenge. Modding shows you the way to destroy the sanctity of a published work - for good or for bad. For my restless and easily-bored character it's what makes crpg fun. I guess I spent too many years of my life in awe of the published word and authorities and doing things 'the right way'... I want more to depend on my personal preferences and desires wherever I can.
It's all my hubby's fault anyway, because he is using the computer which is capable of running NWN and IWD2. So, if I need diversion from BG1 (which despite all evidence to point otherwise, I do need), I am stuck with PST and BG2. BG2 bores me to tears, and PST I can never manage to keep playing. So, PST finiking arpound it is
Domi's logic...