Author Topic: Planescape: Torment  (Read 46746 times)

Offline jester

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Re: Planescape: Torment
« Reply #100 on: May 07, 2004, 11:18:59 AM »
I really liked how Fallout checked your stats. ;) For those who know I just want to mention the Bishop women.

...and NWN was definitely designed as multiplayer from what I read.
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Offline Quitch

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Re: Planescape: Torment
« Reply #101 on: May 07, 2004, 06:30:49 PM »
The limitations placed on modders by the tools, limits which were not removed for a very long time, suggest that NWN was never really a well thought out modders product.  So, in the end you were left with little more than a shallow single player campaign and the multiplayer features.
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Offline Cybersquirt

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Re: Planescape: Torment
« Reply #102 on: May 08, 2004, 11:01:15 AM »
Because I am a woman of moods and passions? Or maybe I reserve arguments for people who express their opinions, using a more extensive vocabulary than one verb and one pronoun?
fair enough.  Far be it from be to fault anyone that.  ;)

Quote
So,to sum up: I cannot generate a character I like playing, I do not like the NPC cast from the description of it, the dialogues I saw made me cringe, to add to this I really dislike the setting (generally much prefer quazi-medieval)  and am put off by the mood of the game.  :D
I hadn't RP'd enough when I played Torment (iirc, I played it right after bg1), I still love the depressing, dirty setting.. it's got grit that no other games touch, far as I know (but, in RPG's, that's not saying much) - so, if you don't like the setting, it'd be a hard sell.  Some of the dialogues were leading, it's true, but it goes to what Quitch said about moving the player along in that story.  It's really too bad more people didn't 'get into it', because I stand by it's got the best story ever, and will til I die probably/unfortunately.  RP's just don't do what that game did, arguably for good reason (it flopped in sales and took a while to make).  :-\

Jester: the Bishop women were lame.  :P
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Offline jester

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Re: Planescape: Torment
« Reply #103 on: May 08, 2004, 11:13:06 AM »
Quote
Jester: the Bishop women were lame. 
So I take it your endurance was below six or your charisma under par and they fell asleep. :P

I want a Vree romance mod. :D Please

The diversity of the planes is a hard sell. I think it is also too challenging for most players as a campaign setting, but then again the original FR must also have been much more interesting. :(
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Offline Cybersquirt

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Re: Planescape: Torment
« Reply #104 on: May 08, 2004, 08:21:52 PM »
Quote
Jester: the Bishop women were lame. 
So I take it your endurance was below six or your charisma under par and they fell asleep. :P
No, I think it was a lame use of stat checks.  That says nothing to how many different ways I played (cheated) them.  ;)

Quote
The diversity of the planes is a hard sell. I think it is also too challenging for most players as a campaign setting, but then again the original FR must also have been much more interesting. :(
If you're speaking to the poor PS sales, I think that was more because it was story-driven instead of battle-driven (though the setting undoubtedly contributed to it).  AND the FR's are not necessarily more interesting, definitely not now imo, but they are surely more explored - familiarity breeds.. more than a few things; apathy and complacency are a few of the more negative by-products.  :)
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Offline Perdita

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Re: Planescape: Torment
« Reply #105 on: May 08, 2004, 08:31:13 PM »
I want a Vree romance mod. :D Please

I want a Rhombus romance mod.  My character kept going in his room hoping to get some action :-*, until he accused her of being a thief and went hostile on her.   :o   >:(  :(

I'm playing PST right now for the first time.  I think the thing that bugs me the most is that I can't put clothes on him.  Could he be more conspicuous?  It is by far the weirdest game I've ever played.  I currently have in my inventory various items made of rat parts, a club that used to be my arm, and an extra set of my own intestines.

I just finished playing Soulbringer, the game that came packaged with PST.  My favorite thing was that my main character was so cute.  There was one spell, I think Purify, in which he kneels on one knee and spreads his arms.  The interface just killed me.  There were many battles in which I was positioned wrong to see what was happening.  My computer didn't like the graphics.  The game slowed to a crawl when I walked under a tree, for crying out loud.
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Offline jcompton

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Re: Planescape: Torment
« Reply #106 on: May 08, 2004, 08:49:09 PM »
If you're speaking to the poor PS sales, I think that was more because it was story-driven instead of battle-driven (though the setting undoubtedly contributed to it).

I can only speak for myself, but keep in mind that I've played more D&D than the average buying public, and I had absolutely no clue what it was, and that confusion put me off it. Hell, I even misread the box as "Planetscape", I thought it was the IE being used in a scifi setting.
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Offline jester

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Re: Planescape: Torment
« Reply #107 on: May 09, 2004, 12:07:25 AM »
Quote
..and an extra set of my own intestines.

keep them for (burning) later. There is so much weird stuff around. heh
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Offline Cybersquirt

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Re: Planescape: Torment
« Reply #108 on: May 09, 2004, 12:51:03 AM »
keep them for (burning) later. There is so much weird stuff around. heh
Exactly.  Yet another contributer to the games greatness.

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Offline Caswallon

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Re: Planescape: Torment
« Reply #109 on: May 09, 2004, 06:11:23 AM »
And remember that you have to chat with your inventory regularly, or you'll miss a lot of things. ;D
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Offline jester

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Re: Planescape: Torment
« Reply #110 on: May 09, 2004, 02:19:52 PM »
For those who know the play by Hugo von Hoffmansthal, 'Jedermann' (which means everybody). TNO with his countless reincarnations and his wicked untold life before the split is a perfect example in many ways.
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Offline Quitch

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Re: Planescape: Torment
« Reply #111 on: May 10, 2004, 02:18:21 AM »
Planescape was gifted with one of the worst marketing campaigns ever seen.  I suspect this had something to do with the lacklustre sales.  For those who had heard of it, most were likely put off by the unfamiliar setting and graphics.  Marketing should correct this, but as I said...

I remember seeing the video for it and wondering what the hell it was I'd just seen.  I only bought the game after reading one of those "I've finished BG2... what now?" topics.

I agree with Cybersquirt, it had one hell of a story.  Very moving and exceedingly well written.
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Offline Cybersquirt

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Re: Planescape: Torment
« Reply #112 on: May 10, 2004, 02:29:27 AM »
^the trailer.. LOL.. yeah, kind'a left me scratching my head too.

For those who know the play by Hugo von Hoffmansthal, 'Jedermann' (which means everybody).
Uh.. that would not mean me.  :D

<wanders off to continue (never finish) playing my ..third favorite, fourth? ..bah, the other cool game, Morrowind>
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Offline jester

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Re: Planescape: Torment
« Reply #113 on: May 10, 2004, 02:35:54 AM »
I bought it after it went cheap and the cover called me berk. :) Also I liked the text that said that I couldn't die and were very powerful, but so were everybody else and not that I am the chosen one and have to meet blablabla.
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Offline Perdita

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Re: Planescape: Torment
« Reply #114 on: May 10, 2004, 09:47:37 PM »
Thanks for the heads up about the intestines, um, so to speak.  I've been keeping everything, because they were at pains to tell you that anything can be a key.  So what do I do but dump my junk somewhere because I figured I didn't need it after I got into the Trash Warrens, and now I can't get out.  I checked and rechecked every container in the Catacombs, Buried Village, and Trash Warrens, and I can't find it anywhere.  I had about 16 pieces, argh.  I must have put it on the ground instead of a container, and it disappeared.  Am I stuck, or is there another way out?
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Offline jester

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Re: Planescape: Torment
« Reply #115 on: May 11, 2004, 01:29:12 AM »
*spoiler*










On the first level of the Trash Warrens at the Eastern end, beforre you turn south to go down to Pharod, there is a portal to a room full of cranium rats. If you haven't found anything anywhere try this.
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Offline Meira

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Re: Planescape: Torment
« Reply #116 on: May 11, 2004, 03:22:10 AM »
If everything else fails (been there - twice) you can also use Nearinfinity to create 'junk' into your inventory.

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Offline Perdita

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Re: Planescape: Torment
« Reply #117 on: May 12, 2004, 08:27:01 PM »
Thanks Jester and Meira.  Unfortunately, the rats didn't have any junk.  :(   I'll try NearInfinity if I can figure out how to use it, otherwise I might have to go back to a very early save.   :'( >:(
Ever wonder what an impulsive bard would do if she feared her boyfriend Anomen were turning back into a vampire?  No?  Well, read my new fanfic, Life During Wartime, and find out anyway.

Offline jester

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Re: Planescape: Torment
« Reply #118 on: May 13, 2004, 03:22:14 AM »
I never tried it, but there must be a *whispers* cheat code for it.

Try www.gamebanshee.com, www.sorcerers.net or www.gamefaqs.com for answers.
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Offline Ghreyfain

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Re: Planescape: Torment
« Reply #119 on: May 13, 2004, 03:23:43 AM »
The console in PST was disabled by the developers, so no, there is no cheat code for it.
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Offline jester

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Re: Planescape: Torment
« Reply #120 on: May 13, 2004, 03:32:29 AM »
<insert your favourite harsh insult> :( Sorry Perdita.
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Offline Cybersquirt

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Re: Planescape: Torment
« Reply #121 on: May 13, 2004, 04:23:04 AM »
(another spoiler)

.

.

.

.

.

.

.

I think you're supposed to be going thru the Catacombs to get out - I think I got stuck there also, but don't remember I got out so I must've gone on Pharod's quest.  Besides, when you do teleport up there you run the risk of fighting those thugs - a tough battle for a low-level character.  I do know you can find junk in one of the ..sub-villages down there.

(and then another one)

.

.

.

.

.






there are actually very few "keys".  There's a cobblestone you can remove from "the Post's" head  ;D and junk.  Always carry a few pieces of junk.  In the Trash Warrens a ..cranium rat's tail? will activate the portal jester's talking about (iirc, there are really only two "secret" ones and this is one of them) but that's above where you're at. 
Stupid is as stupid does.

Offline Userunfriendly

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Re: Planescape: Torment
« Reply #122 on: May 15, 2004, 03:16:01 AM »
The old question of why am I naked and have to do this.

My main complaint about PS: T is equally valid for BG, by the way; I don't like being forced to be an Important Person™. I don't want a Destiny ®, and I don't really want to be a part of a Great Epic Story. But that's just a personal preference, I suppose...

i've been meaning to get europa universalis (?sp) for a while now...its an immersive game where you play a simple ordinary citizen, its completely roleplay, with things like getting married, running a buisness, assassinating your family enemies, bribing officials and other fun things...but its meant to be emersive...

read the reviews on gamefaq for a much better description...

I just want to say to everyone on this thread that like any play/movie/book that generates great passions both liking and disliking something, all that it really does is make anyone who hasn't played it eager to try it out and make decisions for themself...so yeah...

the fans win...hee hee!!! :D :D :D

anyone who's read this thread thru is going to really want to try it out... ;)
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Offline jester

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Re: Planescape: Torment
« Reply #123 on: May 15, 2004, 04:41:30 AM »
Europa Universalis is a nation building game like Rise of Nations or Civ3, if you are talking about the Paradox game.

Having heroism and the main part not forced upon you by the story gives you the possibility to take center stage or just do what you char desires.
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Offline bryad

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Re: Planescape: Torment
« Reply #124 on: May 15, 2004, 06:30:49 PM »
Baleeted. The name is Baleeted. And Planescape does not suck. It is one of the best RPGs out there. The storyline is so rich.


So... u cant even configure the fucking game. Its stuck on 640x480 all the time, and the interface is shitty. If i wanna get into a story line, its gotta have good gameplay.

 

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