Author Topic: What's the current state of console encodings?  (Read 533 times)

Offline Magus_BGforge

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What's the current state of console encodings?
« on: June 07, 2024, 01:14:34 AM »
Hi!
How are console encodings handled in v249?
Apparently, for Chinese the console encoding is automatically switched to UTF-8. Does that apply to all languages? And all OS? Does it depend on game version (ee/non-ee)?
And legacy build keeps regional encodings?
I can't find anything relevant in changelog.
« Last Edit: June 07, 2024, 01:19:08 AM by Magus_BGforge »

MephistoSDevil

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Re: What's the current state of console encodings?
« Reply #1 on: June 13, 2024, 03:53:44 AM »
While I may not be fully acquainted with the specific situations in other languages.

In the Chinese community, since the end of last year, I led a team to complete the localization of the Siege of Dragonspear. Consequently, Chinese players and mod creators have increasingly shown a preference for the Enhanced Edition over the original Baldur's Gate. I also led someone to ensure that other mods display correctly during installation and post-game without any garbled text. I discovered that the latest version of WeiDU can display UTF-8 encoded text in the console by default, eliminating the need for conversion to ANSI encoding.

With this advancement, subsequent mod localizations in the Chinese community will primarily focus on the Enhanced Edition, using UTF-8 encoding without transcoding, which is beneficial for both mod authors and translators by reducing significant unnecessary effort.

 

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