Author Topic: [Feature Request] Improve AUTO_TRA with EE_SUFFIX extended files  (Read 459 times)

Offline Roberciiik

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Hello, I would like to request a feature to the WeiDU installer. I have a list of mods that could use this solution. I hope it could be integrated some day soon. Also opened GH issue here:


Problem description:
EE games changed in-game text style formatting that is not compatible with classic BG style.
(For example: they changed " " to Unicode „ ”).

Proposed solution:
Add an optional parameter (for example: EE_SUFFIX) to AUTO_TRA command that would allow supplying additional files pattern that should overwrite (only available stringrefs) currently processing file.
Code: [Select]
AUTO_TRA ~MyMod/Tra/%s/D~
    EE_SUFFIX ~-ee~

So if we have file1.d and corresponding file1.tra and file1-ee.tra, then file1.tra would be loaded on classic engine, file1.tra and then file1-ee.tra would be loaded on EE game (in UTF-8 format already).

A real-life example is here: where I had to append EE-specific files manually in ALWAYS clause before AUTO_TRA takes place.

Additional solutions:
Additionally, there could be an optional extension that would include also the whole new folder of EE-specific files to be loaded:

Code: [Select]
AUTO_TRA ~MyMod/Tra/%s/D~
    EE_FOLDER ~ee~

Offline Wisp

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Re: [Feature Request] Improve AUTO_TRA with EE_SUFFIX extended files
« Reply #1 on: December 09, 2023, 03:44:41 PM »
A way of specifying an alternate subdirectory for EE-styled files will be added in next version. Additionally, HANDLE_CHARSETS will allow you to exclude directories from conversion.


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