The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.
Version 50 was a fairly thorough review of the items with a particular focus on the EEs. Numerous minor discrepancies were found and fixed. Version 51 addresses some issues with the new EE Fixpack code that could preventiinstallation.
v50 changelog
- Updated French translation, thanks Selphira!
- Miscellaneous typo corrections
- Azuredge +4 had the wrong minimum STR/DEX requirements, usabilities; now uses the same throwing projectile as base weapon in case 1pp and/or EE has changed it. Azuredge +4 should also be usable by shamans.
- Upgraded Delryn Shield will keep the same paperdoll appearance as the original shield
- Club +5: Pitchwife was causing five points of acid damage instead of the intended three
- Skullcrusher +5 had the wrong weapon speed in its description (only occurred on EEs, in English)
- All of the upgraded boots now use the 'Increased Movement Speed' portrait icons on EEs instead of 'Haste'
- On the EEs, several items were unusable by barbarians but the descriptions weren't properly mentioning this
- Incarnadine Elven Chain and Aeger's Hide +5 shouldn't be usable by Avengers
- The sleep effects from Quietus +4 and Staff of Elemental Mastery will no longer be in wake-on-damage mode on EEs
- Creeping Chaos will keep the same paperdoll appearance as the original Chaos
- Improved Kitthix was lacking a generic attack script
- Improved Ankheg Plate Mail should be unusable by Shamans and Archers
- Ring of Elemental Mastery will charm any fire, earth, or air elementals; the EE description only listed earth
- The monetary value of the upgraded archmagi robes were less than the original robes
- Cleaned up some duplicate effects in the Shield of Harmony +3
- Staff of Elemental Mastery now uses the same sleep cloud projectile as the original Staff of Air on EEs/1pp
- Staff of the Woodlands +5 was setting AC to 0, not 3, and was not summoning Shambling Mounds on EE games
- Daystar +4 provides Protection From Evil while equipped, but this was missing from its description in EE games
- Water's Talon +4 was not protecting against Horrid Wilting via Wish
- Quiver of Plenty +3 should be usable by shamans
- The Quiver/Case/Bag of Plenty +3 will now use the same projectile as the underlying ammunition
- On the EEs, locked down the various NPC-specific item upgrades to the NPCs, including the exclusion of UAI if it was enforced on the original item
- Further prep for integration with the EE Fixpack
v51 changelog
- Fixed install issues if EE Fixpack was installed
- Fixed bug where the items that cure deafness could remove the wrong portrait icon