Author Topic: possible issue with FILE_EXISTS_IN_GAME  (Read 172 times)

Offline DavidW

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possible issue with FILE_EXISTS_IN_GAME
« on: June 05, 2022, 04:28:18 PM »
I found that FILE_EXISTS_IN_GAME dw#hlpit.bcs returns true if dw#hlpit.bcs is just sitting in the master game directory, even if it's not biffed or present in override. Is that intentional?

Offline Wisp

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Re: possible issue with FILE_EXISTS_IN_GAME
« Reply #1 on: June 20, 2022, 09:41:07 AM »
Legacy behaviour I cannot fix without mods catching fire and falling out of the sky. IIRC, I had to push out a hotfix when I inadvertently fixed it, once.

I never did end up exposing the "non-broken" check in TP2. Would such a feature be useful? In any event, I see I neglected to update the documentation of FILE_EXISTS_IN_GAME.
« Last Edit: June 20, 2022, 10:13:19 AM by Wisp »

Offline DavidW

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Re: possible issue with FILE_EXISTS_IN_GAME
« Reply #2 on: June 20, 2022, 09:41:06 PM »
I guess for a couple of things like this it might be worth having a TP2 flag like 'IGNORE_PRE_V250_LEGACY' that would let you fix, e.g., this issue and the anomaly with READ_2DA_ENTRY. It's genuinely convenient to have some way to detect whether a file actually exists *in game*, after all.

But it's easy to ask for things if you don't have to implement them.

 

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