Author Topic: Probably Jan cutscene bug  (Read 969 times)


  • Guest
Probably Jan cutscene bug
« on: May 27, 2022, 09:35:52 PM »
I got 750k exp for jan and he starts dialogue that unlocks his "swarmer mates". After finishing dialogue it looks like cutscene is starting when he is supposed to show me his invention, but nothing happenes, game is stuck in cutscene that is not playing (not frozen, characters move around) forever and i cannot skip this in any way. It has happened in my old install too, the only way i could avoid this was to dismiss jan while he was going to start dialogue, but it bugs him even more and no other banter with him works after that. I would love to keep jan in my party, is there possible fix for this or any way to skip that cutscene or dialogue from occuring, maybe some some variable to set in eekeeper? I am playing soa ee (not eet).


  • Guest
Re: Probably Jan cutscene bug
« Reply #1 on: May 27, 2022, 10:22:03 PM »
Okay, I partially solved my problem. I saved game just before jan would talk to me and edited save file in eekeeper. I added to him local variable i found i dialogue file (FWBanterJanBoltGift, value set to 3). It stops him from starting dialogue, but unfortunately he doesn't get ability to create new ammunition. I hope it will help if someone encounters similar issue.


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