Author Topic: Creature and item corrections  (Read 454 times)

Offline Greenhorn

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Creature and item corrections
« on: May 07, 2020, 04:11:55 PM »
I know it is hardly UB fault but I can't help to be little disappointed how various mods handle such things. Item correction and restoration component just replaces that shiny only druid staff from DSotSC Tutu with Root of the problem if it is installed after that mod which is must essentially. I would expect that kind of behavior ( overwriting instead of patching things ) regarding those two mods rather other way around in today times. Luckily in Sendai's case it only replaces Long sword +1 with Scimitar +1 but who knows how many mods can give her better stuff before UB. Also Creature corrections claim to fix many race and alignment inconsistencies ( of which I'm sure ) but Karlat ( Red sheaf assassin) and many more still have no alignment at all and hobgoblins and gibberlings still have human race in Tutu. It is probably beyond the scope of this work but it would be nice for these things to be corrected one day if it is possible. BG2 fixpack which is incorporated to some degree in Tutu obviously didn't done it.

Offline Azazello

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Re: Creature and item corrections
« Reply #1 on: May 11, 2020, 10:15:46 PM »
Such is the legacy of older mods--takes time to get them updated.

These things can and will be fixed when members like yourself list them & report them. Might take 2 months, might take 2 years - but these things always get fixed.

As you find them, list which components and/or mods are conflicting. If you're techy enough, give more detail about files, offsets, effects etc etc.

Such info also helps those who work on BWP and Project Infinity, who can try to incorporate workarounds - or actual fixes!

Now, about Tutu ...  :P
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Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls
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Offline Greenhorn

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Re: Creature and item corrections
« Reply #2 on: May 12, 2020, 03:46:49 AM »


Now, about Tutu ...  :P
Fair enough I suppose  :D. But seriously it's easy variant is not without it's merits. Number of inexplicably CDT's out of blue sky is surprisingly low and I found that it gives more of that original flair from old original BG1 than it is case with BGT.  As for bug reports and various curios findings for ( mostly) original games in various settings I have several hundreds behind me now, so much in fact that I'm afraid that I'm starting to grate on everybody's nerves with them.  :) 

Offline Azazello

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Re: Creature and item corrections
« Reply #3 on: May 15, 2020, 12:19:30 PM »
As long as bugs - and gripes - are posted in the correct forum (and with some level of sincere respect), grate away!  ;D

Don't take silence as annoyance; instead, people have lives to live.
Even Jarno. <joke-joke!>  ;D
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * non-detectable Cloak of Non-Detection ?? * Weimer's-Tactics: revised TP2 for MegaInstalls
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"Deception has many faces. Truth...has only one."

Offline Greenhorn

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Re: Creature and item corrections
« Reply #4 on: May 15, 2020, 01:40:22 PM »
I recognize sound advice when I hear it.  ;) Ah, I wish there are more persons like you on these boards these days.  ;D

Offline jastey

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Re: Creature and item corrections
« Reply #5 on: May 21, 2020, 09:37:22 AM »
Quote
Don't take silence as annoyance; instead, people have lives to live.
That's a saying I like very much, and so fitting for BG modding!

 

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