At the risk of being kind of obvious, Sellswords was pretty much variations on "go here and kill this thing". I was hoping for more branching quests or ones that had options for solutions outside raw death; some puzzle types, for example.
My other observation was that there was a _lot_ of XP being handed out. Something like 40k just for going and completing a conversation. I know it's in Chapter 6, but still....
Also, thanks (I think?) for the guy selling every possible mage spell scroll, AND protection from magic scrolls. High thieving skills meant I could steal every scroll I was missing for my mages, gaining a huge pile of free XP, and the hugely (ab)useable protection from magic scrolls.