Thank you for reporting! Is that a paladin kit? If it's a mod/EE kit for a paladin, then yeah, the game won't start, because I automatically turn all the paladins away.
You folks think Blackguard should be made an exception? Is there a kit check for it that would work correctly in vanilla game, too?
Hmm, never mind that: I have another idea. Actually, two ideas:
- first idea: Lynn and the guy she's working for are really suspicious and they wouldn't be asking a paladin to work for them, even a fallen one.
- second idea: I can check for the alignment, and if the player is a paladin, but not a good paladin, then he'll be able to complete the quest. I.e. (not-a-paladin OR alignment-not-good). I do feel unsure, though, because of story reasons: any paladin, be he a fallen one or a blackguard, has or should have a road to redemption, i.e. even a fallen one is a very dangerous in a "hired assassin" role: he can have a change of heart any moment.