Author Topic: Baldurs Gate Enhanced Edition  (Read 36465 times)

Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #50 on: November 06, 2013, 06:07:02 AM »
So, correct me if I'm wrong, but EE enforces rule limits/changes? ie 1ed, vs 2ed, vs 3.5 ed?

Not sure what you mean by that, but I am pretty sure the answer is "No". As in, BGEE does not change the BG1 ruleset (well, aside from adding stuff to it in the form of new kits).

However, BGEE does make it a lot easier for modders to change the rulesets - there's more stuff that can be played with now.
Well that's ...interesting. But that's not what I meant.

Nevermind.  :-yin
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Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #51 on: November 10, 2013, 05:33:16 PM »
This is funny:

You have been permanently banned from all Baldur's Gate: Enhanced Edition discussions.
You were banned by a Steam Community Moderator.
Reason: "Linking to a piracy site. Bypassing the wordfilter." 

the word filter was as$hole*. not sure what the piracy site was.

*on the darkness II site NOT the bg:ee site, get it?
« Last Edit: November 10, 2013, 11:32:30 PM by Cybersquirt »
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Offline Finelines

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Re: Baldurs Gate Enhanced Edition
« Reply #52 on: February 22, 2014, 03:14:38 PM »
More to the point, does the old one still work on Windows 8.1?
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Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #53 on: March 01, 2014, 11:34:39 AM »
I'm early into BG2 ee (past the dungeon), should I play it thru vanilla (I have played the BG series in the past) or mod it up? If the answer is "mod it" then what mods would people recommend as absolutely essential?

Offline Miloch

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Re: Baldurs Gate Enhanced Edition
« Reply #54 on: March 01, 2014, 07:00:03 PM »
I'm early into BG2 ee (past the dungeon), should I play it thru vanilla (I have played the BG series in the past) or mod it up? If the answer is "mod it" then what mods would people recommend as absolutely essential?
I wouldn't recommend modding an existing game you're playing, but you could see if anything in BG2 Tweaks on gibberlings3.net appeals to you in particular. Some of those (e.g. convenience tweaks) will not mess up an existing game.

Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #55 on: March 02, 2014, 06:14:59 PM »
Thank you. I'll go check 'm out.

Offline The Imp

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Re: Baldurs Gate Enhanced Edition
« Reply #56 on: March 03, 2014, 05:13:23 AM »
More to the point, does the old one still work on Windows 8.1?
Well, I would warn that if you intent to play the game, you need to avoid Operation System protected folders, and other such non-sense, but other than that, there's no reason why it wouldn't work. Playing in a Windows7 64 my old game.

Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #57 on: March 11, 2014, 05:36:59 AM »
Thank you. I'll go check 'm out.
Arg. You just broke my heart.  WHY DID YOU BUY THAT EE PIECE OF SHITE GAME!! GODDAMMIT REGULLUS!!!!!!  WHYYYY?????!!!!!!!(FROWNIEFACE??!!WHY??@!!!FROWNMOTHERFU%&^*(^&()^)*(^_*)$^)*#$)+^*+)$^*

(I am NOT kidding)
« Last Edit: March 11, 2014, 05:49:10 AM by Cybersquirt »
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Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #58 on: March 13, 2014, 12:52:28 PM »
IRT Cyber -  You know, there comes an age where life interferes with gaming and there is time either for gaming or reading about the flawed development of a game ( I did read several reviews of the game), not both. BGEE sounded convenient however, if it makes you feel better in my review of the game I did conclude, if a player had the time, the modding community offered better improvements and enhancements although I wasn't (and I'm still not sure), if the modders offered improved load times and you know, the discs are a pain. After a certain age, it's all about convenience.

If it makes you feel better, I'm still barely out of you know who's dungeon.

Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #59 on: March 14, 2014, 08:00:56 PM »
irt?

And no, it doesn't but I am now sorry I yelled.
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Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #60 on: March 15, 2014, 07:36:36 AM »
Anway.  What makes vanilla BG1 (comma doesn't seem right but...) EE compatible?  Other than kits, what do I need to look out for, seeing as I am NOT willing to give any more money to Atari, et al, than I have trice over?

e btw, I DO understand age, Reg, but It's only 5 CD's (not DVD's) and 2 patches. damm, grrl.
« Last Edit: March 15, 2014, 08:24:15 AM by Cybersquirt »
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Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #61 on: March 15, 2014, 07:58:02 AM »
You had a lot to say, CamDawg. And I want to hear from you too, Cahir.  Echon.. yeah, buddy, you too.
Kaeloree, too. Since you seem to have done quite a bit of updating.
« Last Edit: March 18, 2014, 02:51:11 AM by Cybersquirt »
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Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #62 on: March 15, 2014, 08:57:50 AM »
Pardon, cds, still 5 cds, two patches, dl'ing unknown amount of fixes and enhancements and then tweaking, figuring out incompatibilities, etc.

Is there something from within the modding community which shortens load times and doesn't require shuffling 5 cds?

Offline Echon

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Re: Baldurs Gate Enhanced Edition
« Reply #63 on: March 15, 2014, 09:09:59 AM »
Echon.. yeah, buddy, you too.

What exactly would you like to hear from me?

Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #64 on: March 18, 2014, 01:53:42 AM »
If a mod says it's EE compatible.. Other than kits, and the new BG:EE NPC's.. how backwards compatible might it be?  Or is it not a question* as simple as that?

* or matter or whateverthefuck
« Last Edit: March 18, 2014, 01:54:40 AM by Cybersquirt »
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Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #65 on: March 18, 2014, 02:00:58 AM »
Pardon, cds, still 5 cds, two patches, dl'ing unknown amount of fixes and enhancements and then tweaking, figuring out incompatibilities, etc.
I'm only talking about BG1 here.  There weren't as many mods developed for it, unless you want to install Tutu.. I haven't done that yet but that is my next step in BG.  (You have no idea how many games are on my 2 PC's just waiting to be played and while I search STEAM, the list grows. :o

Quote
Is there something from within the modding community which shortens load times and doesn't require shuffling 5 cds?

Spending another 19.99 - 0.99 on BG:EE (or maybe Tutu?) or having a dvd of a clean install.
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Offline Kulyok

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Re: Baldurs Gate Enhanced Edition
« Reply #66 on: March 18, 2014, 02:13:36 AM »
EE-compatibility? Journal entries, item descriptions, portrait sizes, translation encoding. That's what I encountered.

Basically, if you take a Mary NPC and try to install her on BG2EE, her portraits will be too small, her item descriptions will have a double "usable by" block, her journal entries won't show and her French translation would be unplayable. And kits, but I really know nothing about kits.

Offline Cybersquirt

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Re: Baldurs Gate Enhanced Edition
« Reply #67 on: March 18, 2014, 02:46:11 AM »
Holy shite! I thought portraits would be a no-brainer!  Journal stuff, well uh, why? Even if it's the UFB mod?

Oh, and I thought should have said I was talking about BG1 only. :)
« Last Edit: March 18, 2014, 02:47:05 AM by Cybersquirt »
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Offline Kulyok

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Re: Baldurs Gate Enhanced Edition
« Reply #68 on: March 18, 2014, 03:40:36 AM »
It's the same for both games. Good news is, if a mod is BGEE compatible, nothing changes on Tutu or BG2 - it still installs and you can play normally.

Offline The Imp

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Re: Baldurs Gate Enhanced Edition
« Reply #69 on: March 18, 2014, 04:04:32 AM »
irt?
It's not actually "irt", but "IRT", which is a clear indication of a shorthand/abbreviation, and this ones just "In Response To"... translated by our google friend.

Is there something from within the modding community which shortens load times and doesn't require shuffling 5 cds?
Well you can make the game directory to be a .rar archive, the advantage in this is that it takes less space and even less time to unpack from a single archive file than it takes from copying from another directory. There's no need to re-patch as that can be included in the archive, nor even touch the baldur.ini if you use it as a clone of original and delete the existing before the extraction. Also you can make the game take less space by combining the CD folders and so forth if you know what you are doing. I should, I got 15 IE game clones on my computer... and a bunch of backups in USB drives. And they all work if I want them to.

And when you say it's two patches... the games only need to be patched ones(per game), the expansions actually contain the official patches for the first part of the games, they themselves need to be of course patched, but that point is moot. And there's the 3 CD version of the first game(called Original Saga) that already contains all the patches. This is all seen in the version flags.

It's the same for both games. Good news is, if a mod is BGEE compatible, nothing changes on Tutu or BG2 - it still installs and you can play normally.
Erhm, the EE's also have exclusive content mods that are not compatible with the non-EE version. Like kit mods etc.
« Last Edit: March 18, 2014, 05:47:22 AM by The Imp »

Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #70 on: March 18, 2014, 10:08:31 AM »
IRT The Imp - Forgive me for saying so but that sounds a tad time consuming and there could be a learning curve.  :-\
 

Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #71 on: March 18, 2014, 10:18:23 AM »
Another question, who owns these old game engines? Are they copyrighted, licensed, patented, what?

I was curious as I was reading about the original concept for BG 3, The Black Dog (? wasn't it.), and it was mentioned that it would've used a new engine (forget the name) but as everyone knows the game never came about and the engine was never used for anything.

Why I want to know these things is beyond me as I'm not in the market for defunct game engines.

Offline Echon

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Re: Baldurs Gate Enhanced Edition
« Reply #72 on: March 18, 2014, 10:52:03 AM »
If you are tired of the 5 CD version, I would suggest you hand over $10 to GOG.com and get the digital game, which is fully patched and easy to install.

I assume BioWare still owns the Infinity Engine since they created it.

Offline Regullus

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Re: Baldurs Gate Enhanced Edition
« Reply #73 on: March 18, 2014, 11:18:05 AM »
Actually the defunct tech issue is pretty interesting as I've just discovered.

So there are easy work arounds to the discs and load times however I still think ee is very convenient and it fixes quite a bit or so I gather as I haven't actually finished the series.

Offline The Imp

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Re: Baldurs Gate Enhanced Edition
« Reply #74 on: March 18, 2014, 11:30:02 AM »
Another question, who owns these old game engines? Are they copyrighted, licensed, patented, what?
Well, it's more of a source material than copyright license to the game engine thing...
So in the past it was Wizards of the Coast that held the material until it went to Hasbro.

I assume BioWare still owns the Infinity Engine since they created it.
Actually that was the Black Isle Studios, not BioWare... and I am pretty sure one can throw away the hope of the source code access.

The BG3's title was supposed to be Black Hound, agent times ago.
« Last Edit: March 18, 2014, 11:31:38 AM by The Imp »