Author Topic: Little incompatibility BG1UB <-> LoSC (Sil script patching)  (Read 3543 times)

Offline jastey

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Little incompatibility BG1UB <-> LoSC (Sil script patching)
« on: October 03, 2010, 03:15:34 PM »
Found an incompatibility between BG1UB and Lure of Sirine's Call: Both mods assign a script as CLASS script to Sil.cre:

BG1UB.tp2:
Code: [Select]
COPY_EXISTING ~%tutu_var%SIL.CRE~ ~override~ // Sil
  WRITE_EVALUATED_ASCII 0x250 ~%tutu_var%SIL~ #8   // Assigns the SIL script as Class script
BUT_ONLY_IF_IT_CHANGES

LoSC.tp2 (triggers the allegiance of the other sirines dependent on Sil's)
Code: [Select]
//give Sil a script so she can call for help if attacked
COPY_EXISTING ~_sil.cre~ ~override~
WRITE_ASCII 0x250 ~J#sirin0~ #8


Since I am preparing an ubdate for BG1UB, would it hurt to assign the "sil.bcs" as "GENERAL" script instead (This script slot is still free in sil.cre)?

Offline devSin

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Re: Little incompatibility BG1UB <-> LoSC (Sil script patching)
« Reply #1 on: October 03, 2010, 03:54:38 PM »
Should be fine.

Offline jastey

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Re: Little incompatibility BG1UB <-> LoSC (Sil script patching)
« Reply #2 on: October 03, 2010, 03:59:49 PM »
Thank you!

Offline jastey

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Re: Little incompatibility BG1UB <-> LoSC (Sil script patching)
« Reply #3 on: October 10, 2010, 02:41:19 PM »
Since I am preparing an update of LoSC, too, the script patching will not be changed.

Offline jastey

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Re: Little incompatibility BG1UB <-> LoSC (Sil script patching)
« Reply #4 on: October 12, 2010, 02:15:43 AM »
After reconsidering the script wightings I decided to make the sil.bcs the General script after all, to give the LoSC script a higher priority. (Relevant discussion at G3: http://forums.gibberlings3.net/index.php?showtopic=21128&pid=175062&st=0&#entry175062 )

 

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