1: I am convinced 0 is the fastest possible speed factor. It will result in an instantaneous attack.
Interrupting any spellcasting, even if casting time 0 i guess, right?
In spite of what the descriptions may claim, missile weapons do missile damage which is something BioWare invented. It should have been piercing, bludegeoning and slashing for arrows/bolts, bullets and throwing axes, respectively.
Meaning that, modding, certain items could give you specific missile damage AC an resistance, unaffecting piercing weapons i guess. Good to know.
Shields provide an AC bonus against any attacks. Tower shields provide an additional bonus vs. missiles.
Ok, but what about bucklers and small shields?
In the description it says:
Buckler: Armor Class Bonus: 1 - Special: No Missile/Piercing Attack Protection
Small shield: Armor Class Bonus: 1 - Special: No Missile Attack Protection
Medium shield: Armor Class Bonus: 1
Large shield: Armor Class Bonus: 1 - Special: +1 Missile Attack Protection
So I don’t think it’s just a matter of large shields having a +1 missile protection… but, if I translate right:
Buckler: +1 AC slashing and bludgeoning only
Small shield: Armor Class Bonus: +1 AC slashing, bludgeoning and piercing only
Medium shield: + 1 AC slashing, bludgeoning, piercing and missile
Large shield: +1 AC slashing, bludgeoning, piercing +2 AC Missile
My question was the following: if you use a magic +2 buckler, would you get +3 slashing/bludgeoning only, or would you also get +2 against piercing-missile ? and if you have weapon and shield style, would you get the +AC bonus against missile weapons when carrying bucklers and small shields?
Yes, weapons can do two types of damage and the one most likely to hit will be used.
Meaning that the difference between the 2 damage types of the weapon would matter just to check against damage resistances but not in order to hit the opponent (since the AC would be the same for both types of damage), right?
BTW thanks a lot for your help