Starting dialogue.
[codebox]BEGIN Avuail
IF ~NumTimesTalkedTo (0) ~ THEN BEGIN Talk1
SAY ~Hello there my, dur dulin. My name is Avuail...well, just Avuail. I hear that you are in need of help, atleast that is the rumor.~
IF ~~ THEN REPLY ~Well met, I'm <CHARNAME>, how have you heard of me?~ GOTO WellMet
IF ~~ THEN REPLY ~I think you know to much, Avuail. How do I not know that you are in with my enemies?~ GOTO InWith
IF ~~ THEN REPLY ~Back off, I don't want to talk to you.~ GOTO EndTalk
END
IF ~~ THEN BEGIN WellMet
SAY ~News spreads fast among the mouths of the city. And your case seems interesting enough, though largley unknown.~
IF ~~THEN REPLY ~If you are sure that you wish to join us, you would be a worthy addition.~ DO ~JoinParty ()~ EXIT
IF ~~THEN REPLY ~No, I'm afraid I can't accept your offer right now. Perhaps later.~ EXIT
END
IF ~~ THEN BEGIN InWith
SAY ~Such insinuations are not appreciated, I suggest, that you would treat me with a little more respect. Though I do see how you could not trust everyone you meet.~
IF ~~ THEN REPLY ~I'm sorry, I would be pleased to have you join our group.~ DO ~JoinParty ()~ EXIT
IF ~~ THEN REPLY ~I do not trust you, leave.~ GOTO EndTalk
END
IF ~~ THEN BEGIN EndTalk
SAY ~Alright, dur dulin, I will be here if you change your mind.~
IF ~~ THEN EXIT
END
IF ~NumTimesTalkedToGT(0)~ THEN BEGIN Talk2
SAY ~You have returned, dur dulin. Have you changed your mind?~
IF ~~ THEN REPLY ~Sure, why not?~ DO ~JoinParty()~ EXIT
IF ~~ THEN REPLY ~On second thought, I don't think that's a good idea right now.~ EXIT
END [/codebox]
T2P
[codebox]BACKUP ~Avuail/backup~
AUTHOR ~Dark (
darkravenntk@yahoo.com)~
BEGIN ~Avuail for BG2:SoA~
COPY ~Avuail/AVUAIL.cre~ ~override/AVUAIL.cre~
SAY NAME1 ~Avuail~
SAY NAME2 ~Avuail~
SAY BIO ~Insert Avuail biography later.~
SAY MORALE ~Morale.~
SAY HAPPY ~Happy.~
SAY UNHAPPY_ANNOYED ~Annoyed.~
SAY UNHAPPY_SERIOUS ~Serious.~
SAY UNHAPPY_BREAKING ~Breaking.~
SAY LEADER ~Leader.!~
SAY TIRED ~Tired.~
SAY BORED ~Bored.~
SAY BATTLE_CRY1 ~Battle.~
SAY BATTLE_CRY2 ~Die.~
SAY BATTLE_CRY3 ~Kill.~
SAY BATTLE_CRY4 ~Death.~
SAY DAMAGE ~Ow.~
SAY DYING ~Ah.~
SAY HURT ~Help.~
SAY AREA_FOREST ~Forest.~
SAY AREA_CITY ~City~
SAY AREA_DUNGEON ~Dungeon.~
SAY AREA_DAY ~Day.~
SAY AREA_NIGHT ~Dark.~
SAY SELECT_COMMON1 ~Yeah?~
SAY SELECT_COMMON2 ~Huh?~
SAY SELECT_COMMON3 ~What?~
SAY SELECT_COMMON4 ~Hmm?~
SAY SELECT_COMMON5 ~Yes?~
SAY SELECT_COMMON6 ~Listening.~
SAY SELECT_ACTION1 ~Uh huh.~
SAY SELECT_ACTION2 ~Sure.~
SAY SELECT_ACTION3 ~On it.~
SAY SELECT_ACTION4 ~Sure.~
SAY SELECT_ACTION5 ~As you wish.~
SAY SELECT_ACTION6 ~Yeppers.~
SAY SELECT_ACTION7 ~Okie-dokie.~
SAY SELECT_RARE1 ~Bluh.~
SAY SELECT_RARE2 ~Whir.~
SAY CRITICAL_HIT ~Good!~
SAY CRITICAL_MISS ~Damn!~
SAY TARGET_IMMUNE ~No effect?~
SAY INVENTORY_FULL ~Heavy!~
COMPILE ~Avuail/Avuail.d~
EXTEND_TOP ~AR0406.bcs~ ~Avuail/AR0406.baf~
APPEND ~pdialog.2da~
APPEND ~interdia.2da~[/codebox]