Overall, quite kickass. I especially like the self-referential bits that nicely bend (but not break) the fourth wall. ("Do not disturb my duties, heh heh.") I haven't played all the way through (I stopped after #7, so I could uninstall & get back to my own modding), but I took a quick look at the rest with Shadowkeeper. All that said, I do have four (maybe five) quibbles:
1. From the README:
The player's companions may complain. However, only Mazzy and Keldorn
will actually leave the party or attack the player, and only during
missions one, three, four and ten(Lord Melyin, Amara, Inspector Daton,
the final mission), and only if they are close enough to the player. This
means that they will not react, if they are inside a building/far enough from
the player.
I had Keldorn, and in my experience, this meant, "If he is inside a building/far enough away, he will not go hostile & leave the party, but you will also incur no Reputation loss, your Journal will not be updated, and strangest of all, the assassination target (whose life you have just declared is forfeit) will not turn hostile to you, or indeed react at all."
Speaking of which, since we're assuming that you're getting away with these murders without anyone finding out who you are, why is there a Reputation hit in the first place?
2. Delays between missions: Since it's possible to run through the missions at one sitting, one right after the other, it's like Lynn has a shopping list of all 10 assassinations before she even meets CHARNAME. That she suggests the party take a break every now & then is good, but I just think it'd be more realistic if we
had to go do something else for a little while, because Lynn hasn't been briefed on the next target yet. Even a delay of an hour or two would be good to remind us of the other aspects of the game . . . but some people might want to run rapid-fire through the missions, so I guess it would be politic of you to ignore this request.
3. Holy crap! Does Qyr know he has an Archmage and a Minor Avatar of Tempus at his beck & call? Since "Mercenary" is a Level 21 Mage with 4 Level 9 spellslots, he could almost give Irenicus a run for his money, and let's not forget his companion "Mercenary," a Level 14 Fighter who just
happens to have 25 STR and 21 DEX (and, for some reason, a healthy selection of Cleric spells)! And what's with their pathetic equipment? A Normal Quarterstaff, and a Normal Bastard Sword, Helmet, Shield, & Plate? I'm all for creating a balanced level of challenge, but let's be realistic here.
4. Speaking of items, it's my belief that Assassinations offers both too much and not enough. There were already at least 3 copies of the Varscona longsword, either in the default game or in mod (components) older/more respectable than Assassinations: On Ribald Barterman, on the Ruhk Transmuter in the Windspear Hills, and on Revanek in the Tactics Improved Twisted Rune (and I think in the Additional Equipment part of Rogue Rebalancing, as well). So if you wanted to give Inspector Daton a unique weapon, Varscona was the wrong choice. Why didn't you simply design a few custom items? I started these missions hoping to pick up a couple of interesting little tidbits, perhaps even one whose enchantments could be quite useful without being overpowered, and Lynn's mention that "as for trinkets, corpses should provide" did nothing to disabuse me of this notion. And then I discover that the one and only good item found on a corpse is all the way at the end of Mission 10 (and worn by practically the weakest enemy, ironically enough). The Amulet of Harmony is good (in fact, it's a little
too good, IMO), I just think it's a little awkward to have to go all the way through all 10 missions before you find
anything that's actually worth using.
5. This may or may not be Assassinations' fault: While looking for Inspector Daton, I entered the Docks Barracks, and the two guards nearest the entrance greeted me with the first line of their dialogue, the one about the elderly halfling lady trying to resist a purse-snatching. They both greeted me with the same line. Over and over. Every second. I was able to get the guy beyond them to tell me where Daton was, but it sure was awkward.