Author Topic: The trouble with saved games.  (Read 2857 times)

Offline Lorph Halys

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The trouble with saved games.
« on: August 05, 2008, 04:56:56 AM »
I recently read that in order to create and test a mod for oneself, it is best to have a clean, unmodded installation of the game. Taking this advice on board, I went through the motions of erasing my override folder and weidu.log and copying in the ones from my backup folder. All the while, however, I had this nagging feeling that there was some reason why I shouldn't be doing this, and shortly after clicking "Empty Recycle Bin", it hit me.

"Oh crap, I have this blog thing that I do."

I am aware that there exists a multi-install tool, and I do intend to use it. (And, indeed, probably should have used it in the first place.) What I need to know, however, is this.

Say you have a game that was saved while certain mods were installed. Presumably, if you tried to load it up after getting rid of those mods, things would be all kinds of messed up. What would happen, then if you reinstalled the exact same mods and then tried to load the game? Would everything then function as it should again, or would it still be, as they say in England, shot to buggery?

Offline Kulyok

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Re: The trouble with saved games.
« Reply #1 on: August 05, 2008, 05:04:04 AM »
Saved games very rarely screw up. Almost never in all my years of playing the game, in fact.

Offline the bigg

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Re: The trouble with saved games.
« Reply #2 on: August 05, 2008, 05:09:41 AM »
If you install them in the same exact order you should be able to get by juuust fine. Only new kits and NPCs can get complicated, otherwise you'd just lose silently your mod-added items. Given your installed mods (according to http://noreload.blogspot.com/2008/05/preparations-mods.html), you shouldn't have any major problem anyway.
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Offline Kulyok

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Re: The trouble with saved games.
« Reply #3 on: August 05, 2008, 05:12:45 AM »
NPC mods are the easiest, actually: just select them and press "K", and you're the best of chums again.

Offline Lorph Halys

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Re: The trouble with saved games.
« Reply #4 on: August 05, 2008, 05:14:40 AM »
Excellent. That saves me some hassle. Thanks.

Offline the bigg

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Re: The trouble with saved games.
« Reply #5 on: August 05, 2008, 05:25:19 AM »
NPC mods are the easiest, actually: just select them and press "K", and you're the best of chums again.
Yeah, I know, but with some you have to press K, with some you have to press L, with some you have to talk to them and say "you sound strange", with some you have to say "Sorry to have bothered you", etc.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
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Offline Azazello

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Re: The trouble with saved games.
« Reply #6 on: August 08, 2008, 08:01:12 PM »
NPC mods are the easiest, actually: just select them and press "K", and you're the best of chums again.

Yeah, I know, but with some you have to press K, with some you have to press L, with some you have to talk to them and say "you sound strange", with some you have to say "Sorry to have bothered you", etc.

And it's hard to remember which is which, with so many different ways to fix this. Takes a few minutes of the RTFM! sign flashing before our eyes, to figure it out!
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Offline the bigg

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Re: The trouble with saved games.
« Reply #7 on: August 09, 2008, 03:06:49 AM »
And it's hard to remember which is which, with so many different ways to fix this. Takes a few minutes of the RTFM! sign flashing before our eyes, to figure it out!
That's not an excuse for this still being unintuitive.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

 

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