Author Topic: [OS X] WeiDU won't install this mod - why not?  (Read 2116 times)

Eric P.

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[OS X] WeiDU won't install this mod - why not?
« on: January 08, 2008, 10:39:27 AM »
Hello,

I downloaded Zyraen's Sylmar Battlefield mod from Spellhold Studios, and it extracted just fine. Launched Install-mod.sh from the Terminal, as usual, to install the mod, and dropped the folder onto the Terminal window when prompted. When asked if I wanted weidu to install the mod, I answered 'y' for yes, as usual. Then, instead of installing, I got the prompt again that told me to drop a folder onto the window. This has me wondering if something is missing somewhere inside the mod folder, or else if something needs to be changed in the .tp2 file (or another file). The folder contains a .exe file, which Macs can't execute directly, so I also tried this by copying weidu-mac to the folder, renaming it "1Sylm-setup.command" as I sometimes need to do to install mods, and ran Install-mod.sh again, with the same results.

Zyraen is at a loss as to why this happens, so I appeal to the wisdom of this community for assistance. I can post or e-mail the .DEBUG file if that would help. Any assistance will be most welcome and appreciated!

Thanks,
Eric

Offline Kulyok

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Re: [OS X] WeiDU won't install this mod - why not?
« Reply #1 on: January 08, 2008, 10:44:33 AM »
Check Xan's forum, please. There's a "problem with mac install" topic on the first page which should have all the answers.

Offline the bigg

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Re: [OS X] WeiDU won't install this mod - why not?
« Reply #2 on: January 08, 2008, 10:47:32 AM »
WeiDU 203 has implemented auto-updating on macs. Perhaps some prick devSin forgot to test this and it doesn't actually work? I doubt, since you get to the "do you want to install?" screen, but still...
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline devSin

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Re: [OS X] WeiDU won't install this mod - why not?
« Reply #3 on: January 08, 2008, 10:56:39 AM »
As already stated, I never tested it. I may someday, but not today.

BAF/D parsing no longer allows hexadecimal values? I think it worked fine back when you made the lex/parse change, but now, it just fails with a parsing error.
« Last Edit: January 08, 2008, 10:59:46 AM by devSin »

Eric P.

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Re: [OS X] WeiDU won't install this mod - why not?
« Reply #4 on: January 08, 2008, 03:39:10 PM »
I'll check Xan's forum, and see if I can locate and d/l the latest WeiDU release. The one I currently have is 2.0.2, which works fine to install most mods.

Thanks, all!
- E

Eric P.

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Re: [OS X] WeiDU won't install this mod - why not? SOLVED
« Reply #5 on: January 08, 2008, 06:06:04 PM »
OK, Xan's forum gave me the clue I needed to successfully install the mod :) Unlike most mods I've installed, this one needed me to drop the contents of the extracted folder into my main BGII directory, and place a copy of weidu-mac in that same main directory, renamed 1Sylm-setup.command. To install, instead of launching Install-mod.sh from Install-tools, I navigated to the BGII directory, then launched that .command file.

Next step will be to test the mod, as soon as I get my test game far enough along.

Happy gaming,
Eric

 

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