This quest is quite a bit less detailed than the other one involving Haer'Dalis. David Gaider was much less descriptive with this one. Here is what we know:
"THE SUMMONING PROBLEM
This quest is a bit more sketchy. It was planned out, and dialogue had already been written for Haer'Dalis and the wizard involved, but it had never been implemented beyond that. No actual creation of the areas or scripting had been done.
Basically, a timer would initiate once Haer'Dalis was in the party. When it came up (and he was still in the party), and the party was out not in combat or anything in particular, they would get teleported en masse to a building in Athkatla (although they wouldn't know that).
A wizard (whose name I forget...let's call him 'Taras') would command the party to attack a group of enemies. Haer'Dalis would comment that this is the sad nature of being a planar, and that he wondered at how the wizard came to know his Name, but suggests that the party get this over with. Trying to attack the wizard would only get the party member's AI temporarily over-ridden and turn him to attack one of the enemies. Once the enemies were gone, the party would be returned whence they came...and Haer'Dalis would initiate, being pretty apologetic and pissed at the same time.
This would happen two more times, at random. After the second time, Haer'Dalis would blow up and vow to find this individual. On the third summoning, Haer'Dalis will break from the group and run towards the wizard. Dialogue will ensue showing that Haer'Dalis has snatched the wizard's amulet and he threatens to find and kill the man. Scared, the wizard immediately sends the party back. Haer'Dalis still has the amulet and sees the inscription on it...he now knows the man's name is Taras and vows to find out where it comes from. He leaves the party, saying he will be back within a day.
Good to his word, Haer'Dalis returns a day later and says he has found where the wizard is hidden. In Athkatla, in one of the areas off the Promenade (formerly unaccessible), the wizard has his home.
Going there to confront the wizard will result in finding the wizard lying, dying, with summoned creatures dead all around him. Taras will apologize to Haer'Dalis, saying he had no choice...an influential Cowled Wizard had become smitten with Taras's daughter, Alaya, even though Alaya wanted nothing to do with him. The Wizard became more and more demanding until finally he began assaulting Taras's home to take her forcible. Taras knows the wizard only wants Alaya for some more sinister purpose, though he knows not what. He begs Haer'Dalis to rescue her and then dies.
It's up to the party to decide whether or not to actually rescue her, although Haer'Dalis thinks it's somewhat ironic and fitting that he help the man who had annoyed him so.
The ending for this hadn't been fully written. If anyone's ever played the Cernd plot where he goes looking for his child, you'll see a bit of a plot (if I remember right) where the man he goes to see is involved with a Lich and there's some form kind of 'group' that the man is desperate to join. This was originally a larger plot with a larger area, the lich staying at the man's home while the man attempted to prove that he was a competent magic-user and make the needed unholy sacrifices to get his admittance not only to the group, but to lich-dom itself. Cernd's child was part of this, as was Alaya. The nobleman's name does not come to me immediately, though.
Freeing Alaya would get her gratitude. She'd return to her father's home and be there afterwards, where she would give the player a powerful magic item that once belonged to her father as thanks. If the party wasn't on Cernd's quest, as well, she would take the baby with her (and Cernd's quest could always end there, instead)."
Again, this one has been on the backburner due to the difficulty in writing for Haer'Dalis.
Questions? Comments? Ideas?
(The original thread can be obtained in .mht format
here).