Author Topic: What works in TotSC and not BG1?  (Read 2199 times)

Offline Ascension64

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What works in TotSC and not BG1?
« on: November 13, 2007, 02:54:33 AM »
This is a general question about what scripting and engine features were introduced/fixed in TotSC that don't work in BG1 without TotSC, or whether there is a post (that I haven't been able to find) that answers this question. I only own the 3CD BG: Original Saga, so I've got no idea and no way to test things on a BG1 only installation.

Offline plainab

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Re: What works in TotSC and not BG1?
« Reply #1 on: November 23, 2007, 02:27:47 AM »
Would a copy of the original b1 standard non-totsc action.ids and trigger.ids files help?  I can get you copies, if it would help you out.  Since I don't have totsc, I can't say what does or doesn't work either, but it would be safe to say that anything in your files that aren't in my files would not work in bg1 non-totsc.
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
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My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
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My website: http://sasha-altherin.webs.com

Offline Ascension64

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Re: What works in TotSC and not BG1?
« Reply #2 on: November 23, 2007, 06:14:46 AM »
No, that's OK. I think I got it all sorted. I'll just ask questions later or wait for people to start complaining that some feature isn't working.

 

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