Apparently a lot of the custom spells in the WeiDU Ascension scripts compiled as null references. So you get something like (in finabaz.bcs) "SpellNoDec(LastSeenBy(Myself),0)" instead of "SpellNoDecRES("ABAZ01",LastSeenBy(Myself))" or "ReallyForceSpellDead("finmel01",0)" instead of "ReallyForceSpellDeadRES("MELSPL10","finmel01")". Fortunately, most of the references are available in the original non-WeiDU mod but ugh, what a task. Just when I think I'm nearing the end of this update, something else rears its ugly head. I can see why erebusant may have done a runner before making this public. I'm switching the script installation from copying .bcs files to compiling .baf files (or patching existing ones), so hopefully WeiDU can catch any such bogus references (either natively or by some sort of MODDER flag).