Author Topic: Compatibility with BGT & Worldmap  (Read 5725 times)

Offline melkor_morgoth75

  • Planewalker
  • *****
  • Posts: 14
Compatibility with BGT & Worldmap
« on: September 12, 2007, 03:09:10 AM »
Hi Kulyok,

interesting work indeed, i hope to try your mod soon (with Xan may be?  :P) ... just a couple of questions coming up to my mind:

Is this mod compatible with BGT ... i assume yes but i wonder if it adds maps or something similar so that it is unplayable with the Worldmap mod (and so with a mega modification as well).

Thanks in advance and keep up your good work!


Offline jcompton

  • Niche Exploiter
  • Administrator
  • Planewalker
  • *****
  • Posts: 7244
Re: Compatibility with BGT & Worldmap
« Reply #1 on: September 12, 2007, 08:40:17 AM »
Its new areas are reached via "teleport"-style move rather than worldmap style move, so it should work with whatever alphabet soup you happen to be using.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!"


With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: