Author Topic: Ajantis dialog---EasyTutu.  (Read 7660 times)

Offline cosma_sebastian

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Ajantis dialog---EasyTutu.
« on: March 04, 2007, 10:42:54 AM »
When i entered the first time in Boregost, there is a man, Julius, who sayd that he has been poissoned. After that Ajantis is starting to talk and his first words are "My lady". The thing is that my PC is a male. This is NPC Mod related i think.
Sebi C

Offline Da_venom

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Re: Ajantis dialog---EasyTutu.
« Reply #1 on: March 04, 2007, 11:33:28 AM »
lol
could be that you've installed the romance cheat?

which involves no gender/racial/or aligment restrictions?

or it might be a typo :D

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #2 on: March 04, 2007, 11:55:43 AM »
lol
could be that you've installed the romance cheat?

which involves no gender/racial/or aligment restrictions?

If you refer to romance cheat from BG2 Tweaks, i didn't installed that component.
Sebi C

Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #3 on: March 04, 2007, 12:14:28 PM »
You must be playing with a mod that adds Julius to Beregost, because there is no one in all of BG1 by that name in an unmodified game, with or without Tutu.

What does your WeiDU log look like?

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #4 on: March 04, 2007, 01:04:45 PM »
It's not related to Julius . I reloaded a previous save game and just before to enter Boregost(the autosave) the dialog initialized again.This time stayed a little more on that area before i leave to Boregost.

My Weidu log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #0 // Assign a kit to Ajantis? -> Ajantis: Cavalier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #5 // Assign a kit to Alora? -> Alora: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #7 // Assign a kit to Dynaheir? -> Dynaheir: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #8 // Assign a kit to Edwin? -> Edwin: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #12 // Assign a kit to Eldoth? -> Elodth: Skald
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #13 // Assign a kit to Faldorn? -> Faldorn: Avenger
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #17 // Assign a kit to Garrick? -> Garrick: Jester
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #20 // Assign a kit to Imoen? -> Imoen: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #22 // Assign a kit to Kagain? -> Kagain: Barbarian
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #27 // Assign a kit to Khalid? -> Khalid: Wizard Slayer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #34 // Assign a kit to Minsc? -> Minsc: Stalker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #36 // Assign a kit to Safana? -> Safana: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #38 // Assign a kit to Shar-Teel? -> Shar-Teel: Barbarian
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #41 // Assign a kit to Skie? -> Skie: Assassin
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #44 // Assign a kit to Xan? -> Xan: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Immunity
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
~SETUP-LOSTITEMS.TP2~ #0 #5 // Alternative portrait for Faldorn
~SETUP-LOSTITEMS.TP2~ #0 #6 // Alternative portrait for Xan
~SETUP-LOSTITEMS.TP2~ #0 #7 // Alternative portrait for Imoen
~SETUP-LOSTITEMS.TP2~ #0 #8 // Baldur's Gate 2 portrait for Viconia
~SETUP-SLIMEQUEST_JASTEY.TP2~ #0 #0 // Installation of jastey's mini-quest mod "fun with slime"
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-TGC1E.TP2~ #0 #1 // The Grey Clan Episode One: In Candlelight, BG1TUTU edition v1.10 -> Lite edition
~SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar Version 1.2
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications for v12 Beta4, pro5-3
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait.
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Coran's Romance Core (adult content)
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Dynaheir's Romance Core (teen content)
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content)
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Branwen's Romance Core (teen content)
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Xan's Romance Core (teen content)
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Ajantis Romance Core (teen content)
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran
~BG1NPC.TP2~ #0 #16 // Romance [Coran] -> Coran's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #21 // Romance [Dynaheir] -> Dynaheir's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #26 // Romance [Xan] -> Xan's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #31 // Romance [Shar-Teel] -> Shar-Teel's Relationship Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #36 // Romance [Branwen] -> Branwen's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #41 // Romance [Ajantis] -> Ajantis' Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #47 // The BG1 NPC Project: Alora's Starting Location. -> Alora Starts in the Hall of Wonders.
~BG1NPC.TP2~ #0 #49 // The BG1 NPC Project: Eldoth's Starting Location. -> Eldoth Starts in the Cloakwood Forest.
~BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Quayle's Starting Location. -> Quayle Starts at the Nashkel Carnival.
~BG1NPC.TP2~ #0 #53 // The BG1 NPC Project: Tiax's Starting Location. -> Tiax Starts in Baldur's Gate.
~BG1NPC.TP2~ #0 #55 // Jason Compton's Accelerated Banter Script.
~BG1NPC.TP2~ #0 #56 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party
~BG1NPC.TP2~ #0 #57 // The BG1 NPC Project: Bardic Reputation Adjustment
~BG1NPC.TP2~ #0 #58 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only)
~BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Check for TutuFix Walking Speeds
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds
~SETUP-MULGOREXAVIANPC.TP2~ #0 #0 // Mulgore and Xavia NPCs for BG1tutu
~IMPROVEDBAMS/IMPROVEDBAMS.TP2~ #0 #0 // Improved Inventory BAMs
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~1PP/1PP.TP2~ #0 #1 // New Potion Graphics
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #0 // Copy all portraits for use by player characters
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #2 // Ajantis Alternatives -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #3 // Alora Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #5 // Branwen Alternatives -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #7 // Coran Alternatives -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #9 // Dynaheir Alternatives -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #10 // Edwin Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #11 // Eldoth Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #15 // Garrick Alternative -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #17 // Jaheira Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #18 // Kagain Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #19 // Khalid Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #21 // Kivan Alternative -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #22 // Minsc Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #23 // Montaron Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #24 // Quayle Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #26 // Safana Alternative -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #28 // Sharteel Alternative -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #30 // Skie Alternative -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #31 // Tiax Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #33 // Viconia Alternative -> Alternative 2
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #36 // Xzar Alternative
~PORTRAITSALTERNATIVOSBG1/SETUP-PORTRAITSALTERNATIVOSBG1.TP2~ #0 #37 // Yeslick Alternative
~SETUP-ASHESOFEMBERS.TP2~ #0 #0 // Sensible weapon restrictions for MODS
~SETUP-ASHESOFEMBERS.TP2~ #0 #1 // Nerfed Spells (Iron/Stoneskin)
~SETUP-ASHESOFEMBERS.TP2~ #0 #2 // Unique weapons (bolas and katars)
~SETUP-ASHESOFEMBERS.TP2~ #0 #4 // Wizard Slayer kit MR bonus (8% + 4%/level)
~SETUP-ASHESOFEMBERS.TP2~ #0 #11 // Pit Fighter Kit
~SETUP-ASHESOFEMBERS.TP2~ #0 #12 // New Armour (Scale, Banded, and Field Plate)
~SETUP-ASHESOFEMBERS.TP2~ #0 #13 // Sensible weapon restrictions for BG1Tutu
~SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components)
~SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items
~SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit
~SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit
~SETUP-WARRIOR_PACK.TP2~ #0 #0 // Warrior KitPack
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #0 // Wild Mage Additions: New Wild Magic Spells
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #1 // Wild Mage Additions: Spellshaper Kit
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #2 // Wild Mage Additions: Spellshaper - Avatar Change
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #3 // Misc spell modifications
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~ADPACK/SETUP-ADPACK.TP2~ #0 #0 // Shared files (required)
~ADPACK/SETUP-ADPACK.TP2~ #0 #1 // Divine spells lvl 1-8
~ADPACK/SETUP-ADPACK.TP2~ #0 #2 // Arcane spells lvl 1-10
~ADPACK/SETUP-ADPACK.TP2~ #0 #3 // New dimension door animation
~KITRTT.TP2~ #0 #4 // Samurai
~KITRTT.TP2~ #0 #6 // Anti-paladin
~KITRTT.TP2~ #0 #7 // Dark Knight
~KITRTT.TP2~ #0 #19 // Dark Druid
~KITRTT.TP2~ #0 #20 // Warden of the Water
~KITRTT.TP2~ #0 #21 // Warden of the Fire
~KITRTT.TP2~ #0 #22 // Warden of the Wind
~KITRTT.TP2~ #0 #26 // Ninja
~KITRTT.TP2~ #0 #30 // Items and Spells (you can't skip this component)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen
~VIC.TP2~ #0 #0 // Victor's Improved Races
~VIC.TP2~ #0 #1 // Victor's Wizards Know Better(have more Lore)
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-D0TWEAK.TP2~ #0 #19 // NPCs/Summons Set Off Traps
~IIITEMMOD/SETUP-IIITEMMOD.TP2~ #0 #1 // Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2092 // Change Experience Point Cap -> Level 30 Experience Point Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2110 // Alter Item Descriptions for 'Stealth and Thieving Abilities in Heavy Armor' Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2130 // Alter Item Descriptions for 'Allow Arcane  Spellcasting in Armor' Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2241 // Un-Nerfed THAC0 Table -> Capped, Best THAC0 is -10 (PnP/BG1 Table)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19
~SETUP-SCS.TP2~ #0 #0 // Correct various errors on race, class etc
~SETUP-SCS.TP2~ #0 #1 // Make elemental arrows more like their BG2 counterparts
~SETUP-SCS.TP2~ #0 #2 // Make Protection from Normal Missiles block magical missiles
~SETUP-SCS.TP2~ #0 #3 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis
~SETUP-SCS.TP2~ #0 #5 // Re-introduce potions of extra-healing
~SETUP-SCS.TP2~ #0 #6 // Faster Bears
~SETUP-SCS.TP2~ #0 #7 // Allow player to choose NPC proficiencies and skills
~SETUP-SCS.TP2~ #0 #8 // Allow NPC pairs to separate
~SETUP-SCS.TP2~ #0 #9 // NPCs go to inns
~SETUP-SCS.TP2~ #0 #10 // Allow Yeslick to use axes
~SETUP-SCS.TP2~ #0 #23 // Potions for NPCs
~SETUP-SCS.TP2~ #0 #24 // Improved deployment for parties of assassins
~SETUP-SCS.TP2~ #0 #34 // Smarter deployment
~SETUP-SCS.TP2~ #0 #35 // Harder giant and phase spiders
~SETUP-SCS.TP2~ #0 #36 // Dark Side-based kobold upgrade
~SETUP-SCS.TP2~ #0 #37 // Smarter sirines and dryads
~SETUP-SCS.TP2~ #0 #38 // Slightly harder carrion crawlers
~SETUP-SCS.TP2~ #0 #39 // Smarter basilisks
~SETUP-SCS.TP2~ #0 #40 // Improved doppelgangers
~SETUP-SCS.TP2~ #0 #41 // Tougher Black Talons and Iron Throne guards
~SETUP-SCS.TP2~ #0 #42 // Relocated bounty hunters
~SETUP-SCS.TP2~ #0 #43 // Improved Ulcaster
~SETUP-SCS.TP2~ #0 #45 // Improved Durlag's Tower
~SETUP-SCS.TP2~ #0 #46 // Improved Demon Cultists
~SETUP-SCS.TP2~ #0 #47 // Improved miscellaneous encounters
~SETUP-SCS.TP2~ #0 #48 // Tougher chapter-two end battle
~SETUP-SCS.TP2~ #0 #49 // Tougher chapter-three end battle
~SETUP-SCS.TP2~ #0 #50 // Tougher chapter-four end battle
~SETUP-SCS.TP2~ #0 #51 // Tougher chapter-five end battle
~SETUP-SCS.TP2~ #0 #52 // Tougher chapter-six end battle
~SETUP-SCS.TP2~ #0 #53 // Improved final battle
~SETUP-SCS.TP2~ #0 #54 // Skip Candlekeep
~SETUP-SCS.TP2~ #0 #56 // Remove blur effect from displacer cloak
~SETUP-SCS.TP2~ #0 #57 // Stackable ankheg shells and winterwolf pelts
~SETUP-SCS.TP2~ #0 #59 // Ease-of-use player AI
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #10 // Respawn Interval Selection -> Respawn Interval: 3 game days

Sorry to post the weidu log this way but i don't know how to posted in another way. :)
Sebi C

Offline Da_venom

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Re: Ajantis dialog---EasyTutu.
« Reply #5 on: March 04, 2007, 02:20:23 PM »
some components of ub might conflict with this

check the easytutu compability list
not all UB components are compatible with easytutu I.e bgnpc1 project
this might be the cause of the problems


Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #6 on: March 04, 2007, 02:52:32 PM »
some components of ub might conflict with this

check the easytutu compability list
not all UB components are compatible with easytutu I.e bgnpc1 project
this might be the cause of the problems


I didn't install those components from ub.
Sebi C

Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #7 on: March 04, 2007, 03:56:46 PM »
It might be helpful if you could provide a little more of the dialogue than "my lady". Ajantis says that about 700 times, so it would be dificult to pinpoint which one uses just "my lady" instead of "my <LORDLADY>" or whatever the dialogue token order is for that one.

You also have to keep in mind that many, many of the mods you list add dialogue to Ajantis. It's always possible that you're seeing mod dialogue. I've played BG1 NPC Project more times than I probably should admit, and I proofread most of Ajantis's files for BG1 NPC, so I can probably identify both vanilla Tutu and BG1 NPC Project dialogue. I can also identify slime quest dialogue, and Ajantis, oddly enough, has no interjections.

So, post a direct quote, and I'll see if I can help you.

Offline Da_venom

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Re: Ajantis dialog---EasyTutu.
« Reply #8 on: March 05, 2007, 04:57:19 AM »
i also had something like this not sure if this edited though

somewhere in our gametime

xzar starts a dialogue with specimens.
if you say it's interesting and stuff
he's says hmm there aren't many girls that find my stuff interesting or something like that
but my pc is a male

i had imoen clicked on so maybe that's why the sudden shift to female


Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #9 on: March 05, 2007, 05:46:17 AM »
Yes, that is why. He is coded to return the name of the person he is bantering with, not always the protagonist.

Also, if you are playing the game in a language other than English, you should probably already know that the translators have ultimate control over what you see. It might not be the game.
« Last Edit: March 05, 2007, 05:47:54 AM by berelinde/BGhead »

Offline Da_venom

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Re: Ajantis dialog---EasyTutu.
« Reply #10 on: March 05, 2007, 06:19:57 AM »
okay that's clear i've got the english version cause i hate other languages
;-)

games should always be in english:D

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #11 on: March 05, 2007, 03:57:34 PM »
I am very sorry but i'm unable to post now some quote from Ajantis dialog, because i'm not at home were my bg is installed.
When i get home, friday, i will put a quote or a screen. :(
Sebi C

Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #12 on: March 05, 2007, 05:31:30 PM »
No rush. We'll all still be here. ;)

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #13 on: March 09, 2007, 02:42:22 PM »
Finily I arrived home........... :)
Quote from Ajantis dialog:
"My lady, we formed our alliance to fight the bandits threatening travelers in this area. May I ask your motivation for pursuing such tedious and dangerous task?"

And i have 4 dialogue options.
If you want more, lett me know. ;)
Sebi C

Offline cmorgan

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Re: Ajantis dialog---EasyTutu.
« Reply #14 on: March 09, 2007, 02:59:52 PM »
TRA\english\AjantisLTs_PR.tra(1): @0    = ~My lady, we formed our alliance to fight the bandits threatening travelers in this area. May I ask your motivation for pursuing such a tedious and dangerous task?~

in AjantisLTs_PR.D
Code: [Select]
/* What is your motivation for this quest? (LT 1) */

//lovetalk_motivation
IF WEIGHT #-2
~Global("X#AjantisLoveTalk","GLOBAL",2)~ THEN lovetalk_motivation
SAY @0
++ @1 +
motivation_05
+ ~Class(Player1,PALADIN)~ + @2 + motivation_01
+ ~OR(2)
Class(Player1,PALADIN)
ReactionGT(Player1,NEUTRAL_UPPER)~ + @3 + motivation_03
+ ~!Class(Player1,PALADIN) ReactionLT(Player1,FRIENDLY_LOWER)~ + @3 + motivation_04
++ @4 + motivation_07
+ ~!Class(Player1,PALADIN)~ + @5 + motivation_02
END

This is definitely the first Ajantis lovetalk.
Something has set

Global("X#AjantisRomanceMatch","GLOBAL",1)

and kicked off a new love interest. It will be short lived, because there are millions of ways to drop out if he romance, but troubles me because several things would have to fail to get this functional (Ajantis is extremely picky).

First thing to try is to go back to a save before entering the current area, and
CLUAConsole:SetGlobal("X#AjantisRomanceMatch","GLOBAL",0)
then try reentering the area. If that talk still shows up, then there amy be other oddities in Ajantis' install, and you can probably work throgh them by setting the same variable to 3 (which means you broke up, but since you never saw the content, it never happened :) ).

Either way, please .rar or .zip up a save, and send me a copy, please. I have your WeiDU.log posted above, so I can try and replicate this.

Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #15 on: March 09, 2007, 03:08:10 PM »
It might also be helpful if you had a look at his decompiled BAF. Something went wrong with the match check on his installation.

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #16 on: March 09, 2007, 03:40:20 PM »
The CLUA thing it worked.

Anyway i have a save in Boregost. When i loaded that save it happened again just after a few seconds i loaded, so it's not area specific.

Where to send the save game?
Sebi C

Offline cmorgan

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Re: Ajantis dialog---EasyTutu.
« Reply #17 on: March 10, 2007, 08:38:38 AM »
Wel, actually, Berelinde is right. I may not need the save. I do need to take a look at Ajantis' BCS, though.

The "happening again" thing from a reloaded save from before Beregost is fine. All that means is that the Ajantis in that save has his match set to 1 in the savegame, so if you go back to a save from befroe using the CLUAConsole, it will be as if you never typed in the change.

berelinde has wicked easy cool step-by-step instructions for using WeiDU to extract a BCS; I will go see if I can clip them and drop them here for you. The email is svowles at comcast dot net.

Offline Da_venom

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Re: Ajantis dialog---EasyTutu.
« Reply #18 on: March 10, 2007, 08:49:47 AM »
lol you mean svowles at comcast dot net ;)

else he can't copy it mean cmorgan:D

[email address made less obvious as requested - Echon]
« Last Edit: March 16, 2007, 02:34:27 AM by Echon »

Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #19 on: March 10, 2007, 08:59:38 AM »
Please, Da_venom, edit your post!

cmorgan deliberately put his email address like that so that it could not be harvested by spam-bots. You unintentionally (I hope) made it available to them, anyway.

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #20 on: March 10, 2007, 09:03:43 AM »
Wel, actually, Berelinde is right. I may not need the save. I do need to take a look at Ajantis' BCS, though.

The "happening again" thing from a reloaded save from before Beregost is fine. All that means is that the Ajantis in that save has his match set to 1 in the savegame, so if you go back to a save from befroe using the CLUAConsole, it will be as if you never typed in the change.

berelinde has wicked easy cool step-by-step instructions for using WeiDU to extract a BCS; I will go see if I can clip them and drop them here for you. The email is svowles at comcast dot net.

So i'l send you the BCS?
If I use NEAR INFINITY to extract the BCS is ok?
Sebi C

Offline cmorgan

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Re: Ajantis dialog---EasyTutu.
« Reply #21 on: March 10, 2007, 03:59:14 PM »
Yep, NI can decompile them. Send me everything you have for Ajantis' BCS and DLG files, decompiled. If you send them as compiled files, I won't be able to read them, because the dialog.tlk on my install is different than yours, so the safest way is to decompile thm and then send the text file.

Did resetting the CLUAConsole command fix it, or is Ajantis resetting it every time yu rest/save/etc?

Offline berelinde

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Re: Ajantis dialog---EasyTutu.
« Reply #22 on: March 10, 2007, 04:23:12 PM »
Decompiling won't hurt, but I don't know if it will matter. I don't know if Ajantis's BCS uses any of the strings in dialog.tlk, so it probably won't matter. But it won't hurt.

Offline cosma_sebastian

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Re: Ajantis dialog---EasyTutu.
« Reply #23 on: March 10, 2007, 05:18:53 PM »
Yep, NI can decompile them. Send me everything you have for Ajantis' BCS and DLG files, decompiled. If you send them as compiled files, I won't be able to read them, because the dialog.tlk on my install is different than yours, so the safest way is to decompile thm and then send the text file.
I have deompiled the BCS. The DLG i don't know how to decompile them, i just exported them.
And i sent them.
Quote from: cmorgan
Did resetting the CLUAConsole command fix it, or is Ajantis resetting it every time yu rest/save/etc?
I think it worked.
Sebi C

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Re: Ajantis dialog---EasyTutu.
« Reply #24 on: March 15, 2007, 06:30:00 PM »
Thank you for taking this on guys, let me know if I can do anything. :)
-jastey

 

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