Author Topic: [Release] Beregost Crash Fixer 1.9  (Read 52295 times)

szaqyt

  • Guest
Re: [Release] Beregost Crash Fixer 1.2
« Reply #25 on: December 02, 2007, 09:24:21 PM »
wow Ascension64, you truly are great!  :) like folks said before me - you saved me a lot time and brought back the pleasure of playing. tnx!!  ;D

Offline john_713

  • Planewalker
  • *****
  • Posts: 2
Re: [Release] Beregost Crash Fixer 1.2
« Reply #26 on: December 25, 2007, 04:28:56 PM »
This didnt work for me :(

I cant see how to pm a file on here but i will send my saves if you can provide you email? Thank you for any help you can give.

If it helps at all, it used to crash about 1/3 through the loading screen, with the bars having moved 1/3 up the skull. It now crashes right at the beginning without them having moved at all on both saves.
« Last Edit: December 25, 2007, 04:33:36 PM by john_713 »

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.2
« Reply #27 on: December 26, 2007, 05:11:28 AM »
A new flavour of Beregost corruption in the saved game (based on some custom output for the Beregost Crash Fixer):

Reading entry: FW3300.ARE (file name length: 11; uncompressed size: 100332; compressed size: 11918)
Actual uncompressed size: 100264

If the utility isn't working, try to decompress and recompress your BALDUR.SAV file in NearInfinity. That should fix things if there is a mismatch in uncompressed size.

EDIT: Actually, that isn't it, so I don't really know what's wrong with the saved game.
« Last Edit: December 26, 2007, 07:18:22 AM by Ascension64 »

Offline john_713

  • Planewalker
  • *****
  • Posts: 2
Re: [Release] Beregost Crash Fixer 1.2
« Reply #28 on: December 26, 2007, 05:46:17 AM »
You are a god among men! Thank you so much <3

Blackhorse

  • Guest
Re: [Release] Beregost Crash Fixer 1.2
« Reply #29 on: March 27, 2008, 09:07:33 AM »
Well, it doesn't work for me.. I only have a quicksave and, like expected, it crashes at 1/3 of the loading process. I've tried unzipping everything in the crashfixer and moving it all to the bg Tutu directory and still nothing. This is my first time playing bg1, so I'm not really used to all this stuff.

I have uploaded my savegame: http://www.gratisupload.dk/show.php?fileId=10246

I'm using easytutu in a seperate folder from the original, if that can be of any help...

Thanks in advance ^_^

Btw, why is there a file called Quick-SaveBALDUR.BAK in my save folder? I think the Beregostfixer created this..?

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.2
« Reply #30 on: March 28, 2008, 04:43:07 PM »
Hmm, your link is giving me the following error:
Code: [Select]
Warning: require_once(includes.inc.php) [function.require-once]: failed to open stream: No such file or directory in /mounted-storage/home90c/sub008/sc34990-CWHV/gratisupload.dk/show.php on line 2

Fatal error: require_once() [function.require]: Failed opening required 'includes.inc.php' (include_path='/mounted-storage/home51c/sub005/sc34990-CWHV/includes/gratisupload.dk/') in /mounted-storage/home90c/sub008/sc34990-CWHV/gratisupload.dk/show.php on line 2

The BAK file is supposed to be a backup made by the fixer. I'll have a look why the path isn't correct.

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.3
« Reply #31 on: July 01, 2008, 10:25:32 PM »
New version released. This update will fix the problems with the utility 'not working' (i.e. saved games that get corrupted due to a compression problem rather than corrupted area data)

Changes:
- corrected output of BALDUR.BAK
- now reconstructs BALDUR.SAV
- prompt before overwriting an already existing backup

Offline Kristal

  • Planewalker
  • *****
  • Posts: 4
Re: [Release] Beregost Crash Fixer 1.3
« Reply #32 on: July 29, 2008, 06:11:29 PM »
Well, I tried it, but it does not fix my problem. Whenever I enter Beregost, my game crashes while the area is being loaded. I cannot move to the area using the console either. The same thing happens.

I had the classic Beregost bug before with just a SOA tutu install, but now that I have TOB on as well, it is worse. I guess there is nothing to do but to install the whole thing again and hope for better luck...

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.3
« Reply #33 on: July 30, 2008, 05:03:40 AM »
Can you reach Beregost via console in a new game rather than a saved game? If not, then there might be something wrong with the original file, which may need a re-install as you say.

Offline Kristal

  • Planewalker
  • *****
  • Posts: 4
Re: [Release] Beregost Crash Fixer 1.3
« Reply #34 on: July 31, 2008, 02:35:25 PM »
That was starting from a new game. I reinstalled everything using SOA tutu again, and it works fine now. I also took the full install of SOA rather than just recommended. It chews up a lot of space, though. I wonder if it is ok to uninstall SOA when the conversion is done?

Offline Macready

  • Moderator
  • Planewalker
  • *****
  • Posts: 1801
    • EasyTutu
Re: [Release] Beregost Crash Fixer 1.3
« Reply #35 on: July 31, 2008, 05:40:04 PM »
Hello -

I wonder if it is ok to uninstall SOA when the conversion is done?

If you used EasyTutu, yes.  If bg1tutu, no.
EasyTutu: Tutu installation made simple.

Offline al the dumb

  • Planewalker
  • *****
  • Posts: 17
Re: [Release] Beregost Crash Fixer 1.3
« Reply #36 on: January 09, 2009, 04:05:04 PM »
I get into the Beregost field, see it for a second, then the game goes CTD, leaving a black field and windows tells me that it is no longer running. I tried this fix, it tells me the save is alright. Are ther any other things that might be wrong? Multiplayer game. Can I mail or PM someone my savegame?

Thanks, Al

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.3
« Reply #37 on: January 09, 2009, 05:58:27 PM »
Is this the first time you tried to enter Beregost in your current installation? If so, then this utility won't help you and some mod is corrupting your Beregost area. What are the textual contents of your WeiDU.log?

Offline al the dumb

  • Planewalker
  • *****
  • Posts: 17
Re: [Release] Beregost Crash Fixer 1.3
« Reply #38 on: January 10, 2009, 01:26:35 AM »
Is this the first time you tried to enter Beregost in your current installation? If so, then this utility won't help you and some mod is corrupting your Beregost area. What are the textual contents of your WeiDU.log?

No, I'm hours into the game, finished Nashkell, sold my first scalps etc.

Code: [Select]
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #1 // Assign a kit to Ajantis? -> Ajantis: Inquisitor
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #4 // Assign a kit to Alora? -> Alora: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #7 // Assign a kit to Dynaheir? -> Dynaheir: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #9 // Assign a kit to Edwin? -> Edwin: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #26 // Assign a kit to Khalid? -> Khalid: Kensai
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #37 // Assign a kit to Safana? -> Safana: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #45 // Assign a kit to Xan? -> Xan: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.: v16
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v16
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v16
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v16
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v16
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v16
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v16
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way.: v16
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v16
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v16
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script.: v16
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party: v16
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v16
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v16
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1210 // Use BG Walking Speeds (BETA)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2091 // Change Experience Point Cap -> Level 20 Experience Point Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~IIITEMMOD/SETUP-IIITEMMOD.TP2~ #0 #1 // Items [version 5]
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #0 // Copy all portraits for use by player characters: v2
// Recently Uninstalled: ~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT

I have been to Beregost since uninstalling GUI. Twice, I think.

Thanks for the quick response, Al

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.3
« Reply #39 on: January 14, 2009, 06:46:14 AM »
OK, I had a look at your saved game and it seems there aren't any problems with the area itself. Also, the fact that you can see Beregost moments before the game crashes means that something other than area corruption is stopping your progress. That doesn't help all that much, since there are still a wide range of possibilities of what is happening. But certainly, Beregost Crash Fixer can't help you.

To keep things simples, I would suggest finding ways to avoid the crashes from happening (and if you can find a pattern to the crashing that certainly helps), keep multiple saves (like you seem to already do), and avoid saving inside Beregost.

Sorry I can't help more than that.

Offline al the dumb

  • Planewalker
  • *****
  • Posts: 17
Re: [Release] Beregost Crash Fixer 1.3
« Reply #40 on: January 16, 2009, 02:46:44 PM »
Thanks for all the help. I'll see what I can do and if anything helps... I'll let you know if you want.

Thanks again and take care, Al

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.3
« Reply #41 on: January 21, 2009, 09:02:23 PM »
If you'd like to translate this utility into another language, please have a read of http://www.shsforums.net/index.php?s=&showtopic=24121&view=findpost&p=435330.

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.4
« Reply #42 on: January 27, 2009, 06:22:43 PM »
New version. to support other languages, adds Russian language, and menu shortcuts. No functional changes.

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.5
« Reply #43 on: February 05, 2009, 05:05:07 AM »
Version 1.5 released that contains Simplified Chinese translation.

Drizzle

  • Guest
Re: [Release] Beregost Crash Fixer 1.5
« Reply #44 on: February 08, 2009, 09:50:53 AM »
Seems all I do on IE forums is beg for help, so sorry about this.

My savegame's been afflicted with what behaves very much like a classic Beregost bug crash (ctd 1/3 through the loading) but it's apparently not the standard issue since the Crash Fixer doesn't find anything wrong. Since I'd had multiple, succesful visits to Beregost before this problem occurred, and my attempt to enter Beregost on a new character ended with the same crash, I assumed the next step was a full reinstall but no dice. The fresh install is now showing the same issue.

The only port of call I can see now is to start removing mods and see if that helps, but the sheer volume I'd have to wade through is more than I can face immediately after doing a full install with all of theml earlier today. The fact that this problem didn't show when I first started has got me clutching at straws wondering, is there anything else it could possibly be? At this point I'm more than half-tempted to write-off Beregost rather than spend half a day uninstalling mods one-by-one  :P

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.5
« Reply #45 on: February 09, 2009, 03:02:44 AM »
Since I'd had multiple, succesful visits to Beregost before this problem occurred
Did you modify your installation (install new mods, uninstall others, re-install others) following your last successful visit?

Quote
, and my attempt to enter Beregost on a new character ended with the same crash
Was your last successful visit on a pre-existing saved game?

So, what I'm thinking here is that you might have change your installation in some way but then continued an old saved game (which actually has the Beregost area saved inside the saved game). But then perhaps you decided to start a new game, and that's when Beregost area is pulled from the game resources, and some mod you installed/uninstalled in the interim caused some problems.

Drizzle

  • Guest
Re: [Release] Beregost Crash Fixer 1.5
« Reply #46 on: February 09, 2009, 04:32:33 AM »
My last succesful visit was on a pre-existing savegame, as were all but one of the failed visits. The one anomalous failure was on a new game with a new character which is what threw me, making me wonder if the area file had perhaps been corrupted in some way. I hadn't installed or uninstalled any mods since my last succesful visit but I can't say for sure that I hadn't re-installed/modified any of them; I'm in the process of trying to check for that now.

Finally, thankyou for your quick and thorough help. I'll keep hammering away at the problem with the pointers you've given me and see if I can make any progress.

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.5
« Reply #47 on: February 10, 2009, 03:22:47 AM »
Yeah, it might be one of the modified mods that could be the problem. Were all the successful and failed (except the anomalous one) visits from the same saved game? If not, it could well be that the saved game got corrupted, which prompted the new game, and then the changes in mods broke Beregost for good. in that case, you could attach the latest saved game in case.

Drizzle

  • Guest
Re: [Release] Beregost Crash Fixer 1.5
« Reply #48 on: February 10, 2009, 10:23:13 AM »
Yeah, they were all from the same saved game at various times. I've uploaded the saves here but your help so far has been great and I've dived into IWD to stave off the IE withdrawals so I'm pretty well resigned to the idea that it's doomed  ;)

Offline Ascension64

  • Planewalker
  • *****
  • Posts: 472
Re: [Release] Beregost Crash Fixer 1.5
« Reply #49 on: February 14, 2009, 07:13:31 PM »
The game seems to load Beregost fine on a vanilla EasyTutu installation, so I'm thinking there is a mod problem. Can I see the textual contents of your WeiDU.log file?

 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: