Author Topic: BG1 Unfinished Business v4 Open Beta for Tutu released!  (Read 32044 times)

Offline Kulyok

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #75 on: March 20, 2007, 11:27:13 AM »
Here it is, and, yes, I think it is quite useful.

Offline Da_venom

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #76 on: March 21, 2007, 07:46:08 AM »
some components weren't compatible right? i mean if u  look at the compability cmorgan created at the g3 forum


Offline ElfBane

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #77 on: March 21, 2007, 09:31:34 PM »
Not sure which forum this should be in,,,,but here goes...

Running a NON 22 game, installed in this order
1. BG Original Saga
2. BG1 Fixpack 1.1
3. BG1 GameTextUpdate
4. Ease-of-Use
5. BG1UBv4

My ? is....the game has Raise Dead scrolls for sale in the Temples, was this the way it was in the original game, or were these added by the Fixpack or EOU or UBv4?

Anyway,, no matter how they got there...is there a way to make them work? Jaheira and Branwen can equip the scroll to the quick slots and they can target the scroll, but nothing happens. ARE THESE SCROLLS level related? If so, at what level can druids and clerics use the RD scrolls effectively?
Thanks.

Offline Da_venom

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #78 on: March 23, 2007, 07:41:17 AM »
well if they do the same thing wouldn't it just be overwriting a original with  a copy?


Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #79 on: March 24, 2007, 07:37:21 AM »
My ? is....the game has Raise Dead scrolls for sale in the Temples, was this the way it was in the original game, or were these added by the Fixpack or EOU or UBv4?
UB adds the scrolls that were in the original game but not available anywhere (or in the case of Tutu, adds the BG2 scrolls since Tutu does not copy over unused resources).  The BG1 scroll has a casting level of 10 and a power of 5, though I'm not sure what that means in technical terms as far as being able to cast it.

Obviously, you need a dead person (greyed-out, not chunked) in the party to be able to use it at all...

Oh, and the BG1 scroll targets "creature" instead of "dead character" in BG2/Tutu.  And has a range of 1 instead of -1.  Maybe that needs to be fixed.

Offline Da_venom

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #80 on: April 02, 2007, 08:25:07 AM »
isn't is also so that raise dead needs to be on the location the person died?
and resurrection could be done anywhere?

Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #81 on: April 02, 2007, 01:24:33 PM »
No.  In 2e rules, Resurrect would work on a dead creature up to 10 years per level of the caster, as opposed to 1 day per level with Raise Dead.  Resurrect would also work on elves.  In game terms, the Resurrect spell just fully heals the character in addition to raising them (maybe the other features weren't considered practical or something).

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #82 on: April 04, 2007, 04:30:04 AM »
OK, I think this mod deserves an update soon. I've done the following so far:

-Added BG1NPC checks to components 4, 5, 7, 8, 9
-Added placeholders for component installation
-Updated Finishable Kagain Quest
-Corrected bad StrRef for a line by Taerom in the Mysterious Vial component
-Added Creature Corrections compatibility with the BG1NPC "Add Non-joinable character portraits for quests and dialogues" component
-Added common code for Tutu area script assignment, replacing the older code checks

I will still need to:

-Test the changes
-Signpost components that will become deprecated as BG1 Fixpack is released
-Find an alternative TotSC check for EasyTutu than _ulgoth.sto (someone I think knows this, but I can't find the info)

Have I missed anything I need to do?

Offline Salk

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #83 on: April 04, 2007, 04:19:10 PM »
I don't think you should worry about duplicated content present in the BG1 Fixpack because Miloch told me there will be no (Easy)TuTu compatibility for the time being (correct me if I am wrong, Miloch).

By the way, thank you very very much for updating BG1 UB! I hope there will also be a BGT out this time!  :P

U235

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #84 on: April 04, 2007, 06:10:12 PM »
I can't even install most of the components...

Code: [Select]
Install Component [The Mysterious Vial]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [The Mysterious Vial]
[./override/_HEIRKAS.DLG] loaded, 916 bytes
Compiling 1 dialogue file ...
[bg1ub/tra/English/ubvial.TRA] parsed
[bg1ub/tra/English/ubvial.TRA] has 32 translation strings
[./override/TRIGGER.IDS] loaded, 8060 bytes
[TRIGGER.IDS] parsed
[./override/ACTION.IDS] loaded, 15754 bytes
[ACTION.IDS] parsed
ERROR: No translation provided for @20000

[bg1ub/vial/ubvial.d]  ERROR at line 40 column 23-28
Near Text: @20000
Not_found
ERROR: parsing [bg1ub/vial/ubvial.d]: Not_found
ERROR: compiling [bg1ub/vial/ubvial.d]!
Stopping installation because of error.

ERROR Installing [The Mysterious Vial], rolling back to previous state
[bg1ub/backup/1/UNSETSTR.1] SET_STRING uninstall info not found
Will uninstall   0 files for [BG1UB/SETUP-BG1UB.TP2] component 1.
[./override/_HEIRKAS.DLG] loaded, 916 bytes
Uninstalled      0 files for [BG1UB/SETUP-BG1UB.TP2] component 1.

Offline Salk

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #85 on: April 05, 2007, 01:06:47 AM »
Are you using the right version ?

There are two versions out: one Open Beta for TuTu and one for vanilla Baldur's Gate.

I have installed every component of version 4 for TuTu without any kind of problem.

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #86 on: April 05, 2007, 03:01:01 AM »
I don't think you should worry about duplicated content present in the BG1 Fixpack because Miloch told me there will be no (Easy)TuTu compatibility for the time being (correct me if I am wrong, Miloch).

By the way, thank you very very much for updating BG1 UB! I hope there will also be a BGT out this time!  :P
That's why I'll just be signposting and not activating the deprecation lines in the tp2. When BG1 Fixpack finally makes its way to EasyTutu or Tutu, I can make it very easy to remove duplication (I won't be removing the code, just making the affected components inactive).

Quote
I can't even install most of the components...
Check that you have bg1ub/tra/English/Tutu.tra. The @20000 that you are missing should be there. If the file is missing, you might need to either (i) re-extract the archive, or (ii) re-download the archive.


MouseArm

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #87 on: April 05, 2007, 01:29:37 PM »
Can't even install this beta version! I wonder if some other mods (supposedly compatible with Easytutu) overwrote some files that this one needs. I get the following errors:

ERROR: No translation provided for @0
ERROR: problem parsing tp file [SETUP-BG1UB.TP2]: Not_found

FATAL ERROR: Not_found

I chosed english and the SETUP-BG1UB.TP2 file is indeed in the folder!

 >:(

Offline berelinde

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #88 on: April 05, 2007, 02:36:41 PM »
The problem is that you aren not extracting the mod, or that the mod is nested inside another holding folder. You could try opening the mod folder and copying and pasting its contents into the Tutu directory. My guess is that the problem goes away.

I've done this myself when packaging my mod, by the way. I suspect it's a common thing.

Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #89 on: April 05, 2007, 03:52:30 PM »
I will still need to:
-Find an alternative TotSC check for EasyTutu than _ulgoth.sto (someone I think knows this, but I can't find the info)
I use FW2003.are, though that may not be necessary in EasyTutu as (I think) it includes all the TotSC resources even if Tales isn't present on the BG1 install.  I include the check anyway though.  It might be necessary for regular Tutu.
Quote
Have I missed anything I need to do?
I was going to suggest adding the restoration of the Ring of Wizardry you coded for non-TotSC installs, but it might not be necessary as noted above.  It should be added eventually to the regular BG1UB, if anyone's updating that.

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #90 on: April 06, 2007, 03:53:28 AM »
Well, if an EasyTutu install without TotSC is just going to have all the resources of TotSC, then that will totally screw up TotSC checks in EasyTutu.

Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #91 on: April 06, 2007, 05:34:36 AM »
I don't know if it'd screw them up, but they'd be largely irrelevant for EasyTutu - *if* it includes all the TotSC resources (maybe Macready can confirm that).  The checks might, however, be relevant for regular Tutu, assuming this mod is compatible with it (I don't know why it wouldn't be).

Also, it'd be great to merge the BG1 version of the mod with the Tutu (and ultimately the BGT) version, so we don't end up with two or three totally different mods and a maintenance nightmare.

MouseArm

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #92 on: April 06, 2007, 06:09:15 AM »
The problem is that you aren not extracting the mod, or that the mod is nested inside another holding folder. You could try opening the mod folder and copying and pasting its contents into the Tutu directory. My guess is that the problem goes away.

I've done this myself when packaging my mod, by the way. I suspect it's a common thing.

I tried to do what you suggest, but I think there are tons of files missing in this package. The file I downloaded is BG1UBv4bTutu.rar. I double-click the file to chose to extract. There are two files there. One folder called 'bg1ub' and one file called 'setup-bg1ub.exe'. I extract the files in my BaldursGateTutu folder. That places the following into my BaldursGateTutu folder:

bg1ub (an empty folder)
BG1UB-Readme.html
BG1UBTutu.txt
setup-bg1ub.bat
setup-bg1ub.tp2
setup-bg1ub.exe

Double-clicking the 'setup-bg1ub.exe' file creates 'SETUP-BG1UB.DEBUG'.

Double-clicking 'setup-bg1ub.exe' to chose to install gives the above mensioned error.

I suspect the maker of this installer forgot to put all the necesary files in.  :P

Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #93 on: April 06, 2007, 06:18:11 AM »
I tried to do what you suggest, but I think there are tons of files missing in this package.
When you go to "Extract To," click on Advanced and select "Extract full paths."  It sounds like it's currently set on "Do not extract paths."  Which means you have a bunch of cruft in your Tutu folder now you'll have to delete manually - subfolders like albert, vial, shilochen etc.
Quote
I suspect the maker of this installer forgot to put all the necesary files in.  :P
Heh.  A lot of folks who've played this mod would be S.O.L. if that was the case :P.

MouseArm

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #94 on: April 06, 2007, 06:25:02 AM »
Yeah, I'm so sorry!  :-[

I'm using IZArc and it can be a little confusing when extracting some files because of how they are displayed in this program. I got it right now.

MouseArm

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #95 on: April 06, 2007, 07:03:38 AM »
I suspect there is conflicts with this mod and one or few other mods (all supposedly compatible with EasyTutu) because I found right away that Thurston and his whife at the Candlekeep Inn isn't saying the lines like they did in the non-tutu version for BG1. I've also read somewhere that you can't install more than one mod that overwrites the dialog.tlk file, which means there will be a lot of mods that can't be combined if that's true.  :(

Offline Antignition

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #96 on: April 06, 2007, 03:39:10 PM »
I suspect there is conflicts with this mod and one or few other mods (all supposedly compatible with EasyTutu) because I found right away that Thurston and his whife at the Candlekeep Inn isn't saying the lines like they did in the non-tutu version for BG1. I've also read somewhere that you can't install more than one mod that overwrites the dialog.tlk file, which means there will be a lot of mods that can't be combined if that's true.  :(

I can confirm this.

There weren't many quick ways to find out if the other parts of BG1UB was working or not, because the components were later on in the game.  But I did see that the Flaming Fist mercenary on the road to Beregost *did* have 2 other guys with him, so I know I installed the mod correctly.

Additionally, some parts of the "Add portraits to NPCs in Game" were not working correctly, unless they have changed the portraits that show up since last year in the BG1NPC mod.  I remember Winthrop's not showing up and Bub Snikt's not showing up either, off the top of my head.


I really only have one good playthrough of BG1 per year before I get bored, so I'm getting rid of the UB portion for now, hopefully it'll be fully compatible with EasyTutu next year.


Might install a few parts of SCS, so it kind of works out in the end anyway.
« Last Edit: April 06, 2007, 03:40:41 PM by Antignition »

Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #97 on: April 06, 2007, 11:18:58 PM »
Neither this mod nor other current WeiDU mods you describe like BG1 NPC overwrites the dialog.tlk file.  They add new entries by patching them in.  So it sounds like either or both of you have an older mod that does in fact overwrite rather than patch, so you might want to post your WeiDU.log files from your game folders.  I know I've had the behavior you describe occur when installing older mods (like the original version of Lost Items) that weren't fully WeiDU-compatible.

On the other hand, there *are* components of this mod that will conflict with the current BG1 NPC, but all you need to do is be aware of whichever you install last will get priority, unless you specify each component.  And that is documented pretty well in this thread as well as the Tutu compatibility thread on G3.

MouseArm

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #98 on: April 07, 2007, 10:17:17 AM »
Allright then, let me tell you what mods I'm using and the order I installed everything:

1. BG1
2. TotSC
3. BGTalesUK5512.exe
4. BG1FixPack11.exe
5. BG1TOSCGameTextUpdate11.exe
6. BG2
7. ToB
8. BGII-ThroneofBhaal_Patch_26498_ENGLISH.exe
9. BG2ThroneOfBhaalFixPack112.exe
10. BG2ThroneOfBhaalGameTextUpdate12.exe
11. EasyTutu_ToB.exe
12. EasyTutuNPCKits-v2.exe
13. EasyTutuSpawnRandomizer-v3.exe
14. BG2_Tweaks-v4.exe
15. BG1NPC-v12Beta3.exe
16. Divine_Remix-v5.exe
17. BG1UBv4bTutu.rar

These are all must have mods imo and I would like very much if they are compatible. I spent hours of research to find info and then wrote the above list so I could install it properly.
The problem with Thurston at the in is that when you talk to his wife you first see the line: Noblewoman has nothing to say to you, and directly after that she says her line. Then when I talk to Thurston he just says the official line "My wife and I would like some time alone, isn't that right, lovey" or something like that.
When I played the non-tutu version of Unfinished Business on a clean install I get to talk a bit more with Thurston, so I guess this was cut in the release of BG but restored with this mod.

Here's my WeiDU log file. lot's of text:  :P

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #6 // Assign a kit to Dynaheir? -> Dynaheir: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #9 // Assign a kit to Edwin? -> Edwin: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #13 // Assign a kit to Faldorn? -> Faldorn: Avenger
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #21 // Assign a kit to Imoen? -> Imoen: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #39 // Assign a kit to Shar-Teel? -> Shar-Teel: Berserker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #45 // Assign a kit to Xan? -> Xan: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #1 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 40%
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #10 // Respawn Interval Selection -> Respawn Interval: 3 game days
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2110 // Alter Item Descriptions for 'Stealth and Thieving Abilities in Heavy Armor' Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2130 // Alter Item Descriptions for 'Allow Arcane  Spellcasting in Armor' Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2191 // Limit Ability of Storekeepers to Identify Items -> Identification Ability is Based on Storekeeper's Lore
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grand Mastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Staffs, Clubs, and Slings (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4030 // Consistent Stats: Edwin -> Use BG Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4040 // Consistent Stats: Jaheira -> Use BG Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4060 // Consistent Stats: Minsc -> Use BG Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4070 // Consistent Stats: Viconia -> Use BG Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3071 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 100% (Luiz)
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications for v12
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait.
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait.
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait.
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait.
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Coran's Romance Core (adult content)
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Dynaheir's Romance Core (teen content)
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content)
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Branwen's Romance Core (teen content)
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Xan's Romance Core (teen content)
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Ajantis Romance Core (teen content)
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran
~BG1NPC.TP2~ #0 #16 // Romance Timers -> Coran's Romance Speed (45 minutes)
~BG1NPC.TP2~ #0 #20 // Romance Timers -> Dynaheir's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #25 // Romance Timers -> Xan's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #31 // Romance Timers -> Shar-Teel's Relationship Speed (45 minutes)
~BG1NPC.TP2~ #0 #35 // Romance Timers -> Branwen's Romance Speed (standard: 1 hour)
~BG1NPC.TP2~ #0 #42 // Romance Timers -> Ajantis' Romance Speed (30 minutes)
~BG1NPC.TP2~ #0 #45 // The BG1 NPC Project: NPCs can be sent to wait in an inn.
~BG1NPC.TP2~ #0 #46 // The BG1 NPC Project: Alora's Starting Location. -> Alora Starts in the Hall of Wonders.
~BG1NPC.TP2~ #0 #48 // The BG1 NPC Project: Eldoth's Starting Location. -> Eldoth Starts in the Cloakwood Forest.
~BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Quayle's Starting Location. -> Quayle Starts at the Wyrm's Crossing.
~BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Tiax's Starting Location. -> Tiax Starts in Baldur's Gate.
~BG1NPC.TP2~ #0 #55 // The BG1 NPC Project: Make Shar-Teel Unkillable until In Party
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything)
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #51 // Remove Cleric Kits -> Remove BioWare & Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #53 // Remove Druid Kits -> Remove BioWare & Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #55 // Remove Ranger Kits -> Remove BioWare & Mod Kits
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit
~SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel
~SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest
~SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns
~SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok
~SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig
~SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi
~SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements
~SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections
~SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations
~SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations
~SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations
~SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations
~SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations
~SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations
~SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations
~SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses
~SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Immunity
~SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections
~SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections

Offline cmorgan

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #99 on: April 07, 2007, 11:02:41 AM »
Until there are cross checks in >>both<< UB and BG1NPC, Tutu UB goes before BG1NPC in that order, and the text you are talking about is found in Baldurdash, if I recall corrctly - but it may not, and Macready has pre-baldurdashed the whole EasyTutu thing. For what it is worth, I have rec'd that text only on a Baldurdashed Tutu v4 install. With (or without) UB, on EasyTutu, I have not rec'd it. I use "Chase the Jumper" after Candlekeep to check this stuff. Beta3 has a bug with Winthrop's portrait, i think - i may have fixed it, or I may be misremembering *when* I fixed it, but at least some Betas shipped with Winthrop missing his _INNKE.cre portrait. Follow those links Miloch has reffered to, and you will find much more info.

EDIT:? BLast. Spoke too soon. Something is odd with *some* mod; something is placing a trigger true and cutting off all other dialogue. (I really am not sure it is UB, though...) in a decompiled _NOBL4.d
Code: [Select]
// creator  : DLTCEP_enhanced_WeiDU (version 199)
// argument : _NOBL4.DLG
// game     : .
// source   : ./override/_NOBL4.DLG
// dialog   : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_NOBL4~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 7 9 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
!Dead("noblewoman4")
~ THEN BEGIN 0 // from:
  SAY #86165 /* ~Step up to the heat, young one.  You'll NEED a good fire to warm the chill stares of those monks.  Most inhospitable, they are.  Isn't that so, Lovey?~ */
  IF ~~ THEN EXTERN ~_NOBW4~ 0
END

IF ~~ THEN BEGIN 1 // from:
  SAY #86176 /* ~It's worth a try my dear, although our clothes may only be the half of it.  They certainly couldn't react any worse than they have.  I thank you for the suggestion <<CHARNAME>> and for putting it tactfully.  Good eve to you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #86177 /* ~I am quite sure we meant no insult.  'Tis just that we have come a long way to be treated in such an unwelcome manner.  I would think the value of the entrance fee should buy you a touch more than a night at the Inn and a glaring stare as you flip through the odd tome.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #86178 /* ~Indeed, Lovey.  You may have lived here <CHARNAME>, but from your tone I wager you've forgotten much of the tact they should have taught.  Leave us please.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #86179 /* ~I shouldn't answer that, Lovey.  Seems as though this scoundrel might be trying to get a bit too familiar.  Sizing up the potential loot, I should think.  Best that you move along, lest the local constabulary gets involved.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #86180 /* ~A capital idea, Lovey.  Perhaps I should do the same?  Leave the finery under lock and key whilst we brush up on our reading?  I can think of no safer a place than here.  I doubt very much that a scoundrel would pay the book fee into this place to burgle the Inn.  Laughable!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #86181 /* ~Perhaps.  But if they wish no one to enter it is a simple matter of not letting anyone enter at all.  'Twould certainly be a shame if they did, though.  Such a storehouse of knowledge has limited use if no one can use the stored knowledge.  Ah well... 'tis cozy enough here by the fire to wash away any troubles I otherwise have with the place.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
CheckStatGT(Myself,19,GOLD)
~ THEN BEGIN 7 // from:
  SAY #89753 /* ~It is obvious what you need my good friend.  Living in this library fortress must leave you with little in the way of monetary funds.  Here, take this 20 gold;  It is but a trifle to me, but I'm sure it'll put you on the right track.~ */
  IF ~~ THEN DO ~GivePartyGold(20)
~ EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #86183 /* ~I think you should be going before you end up scaring the missus.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~True()
~ THEN BEGIN 9 // from:
  SAY #86184 /* ~I'm sorry, but my wife and I would like some time alone; isn't that right lovey?~ */
  IF ~~ THEN EXIT
END
« Last Edit: April 07, 2007, 11:10:32 AM by cmorgan »

 

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