Author Topic: BG1 Unfinished Business v4 Open Beta for Tutu released!  (Read 32053 times)

Offline Ascension64

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BG1 Unfinished Business v4 Open Beta for Tutu released!
« on: December 24, 2006, 11:04:59 PM »
 8) Merry Christmas!  8)

You will find the open beta BG1UB v4 for BG1Tutu/EasyTutu nowhere. Check the new version.
« Last Edit: April 11, 2007, 03:09:43 AM by Ascension64 »

Offline berelinde

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #1 on: December 24, 2006, 11:06:58 PM »
Merry Christmas yourself! And thanks for the present! :)

Offline Elhoim

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #2 on: December 25, 2006, 09:21:58 AM »
Thanks Ascension!

One question tough. Should it be installed over my BGTutu installation or over a BG1 one which later would converted to Tutu?

Thanks!

Offline berelinde

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #3 on: December 25, 2006, 09:49:04 AM »
Tutu, methinks. I downloaded last night, but didn't install it. I'll do so now and report back.

Edit:

Installation into EasyTutu went fine.

Whenever you install a mod for Tutu, it goes in the Tutu directory. For EasyTutu, that's BaldursGateTutu, for Tutu v 4, that's the BG2 directory.
« Last Edit: December 25, 2006, 09:58:13 AM by berelinde/BGhead »

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #4 on: December 25, 2006, 10:00:14 AM »
Must install on Tutu, not BG1.

Offline SimDing0

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #5 on: December 25, 2006, 05:33:48 PM »
Um. Do you want me to put this on the PPG server or something?

(Nice work.)

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #6 on: December 25, 2006, 09:10:23 PM »
Sure, if you are the one to put things on servers, go ahead.

Offline SimDing0

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #7 on: December 25, 2006, 09:12:26 PM »
Yeh, I have access to. I didn't see your last request, though, sorry. Will put it up tomorrow, and check out the mod more closely.

Offline Kulyok

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #8 on: December 26, 2006, 05:13:48 AM »
Cool! Will all components work with BG1 NPC? ('Cause some, like "Kivan notices Tazok", "Angelo notices Shar-Teel", seem to be covered by both - a list of fully compatible components would be great).

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #9 on: December 26, 2006, 06:31:57 AM »
Dunno. Try it and find out. As much as BG1NPC Project is a staple mod to use with Tutu, its just going to make an open beta much harder to bugfix. I'd prefer it if BG1UB was used by itself, but that's just me dreaming isn't it?

Offline Kulyok

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #10 on: December 26, 2006, 07:17:17 AM »
I'm afraid so. :)

Offline SimDing0

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #11 on: December 26, 2006, 07:20:05 AM »
Don't install the conflicting components. Checks should probably be added to the installer.

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #12 on: December 26, 2006, 08:59:16 AM »
When we work out which things are definitely incompatible, I'll throw in the checks.

Offline SimDing0

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #13 on: December 26, 2006, 09:29:57 AM »
Well,  it's probably all going to install, but none of the NPC components are going to make sense with BG1NPC stuff save perhaps your Eldoth reminders. (Are they in BG1UB?)

Offline Andyr

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #14 on: December 26, 2006, 09:45:23 AM »
Good stuff, Asc. :)
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Offline cmorgan

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #15 on: December 26, 2006, 10:58:40 AM »
Cool stuff - I will find Icelus' suggestions in the workroom and work directly with you, Ascension64, to make sure that our stuff is flagged too - that way whoever gets installed first gets unconflicted content. I am still working through pro5's work, but I have a full 7 hour modding sesion scheduled for next week, so I will try to incorporate that (anyone have a time machine? I need about 2 weeks uninterrupted, and we could really rock the house...)

Offline ElfBane

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #16 on: December 29, 2006, 05:23:22 AM »
First of all,,,,,THANKS for the Xmas present!!!!

Second, I am running the beta this way...
  BG1 Original Saga and BG2 SoA+ToB....w/up to date patches, if applicable.
  EasyTuTu
  BG1UBv4

  Other Mods
 1 De-greenifier
 2 TuTuSounds
 3 TuTuFix
 4 EasyTuTu SpawnRandomizer
 5 EasyTuTu NPCKits
 6 BG2Tweaks (from G3)
 7 BG1NPCProject (from G3)

So far have done Kagain's quest....he does recognize Eddard Silvershields body, and does offer to stay with the party since his rep is trashed(I refused). What does not happen is the money...I have never played any mod that pays you the 30 GP per head for helping him, but hat's OK since I loot his store as soon as he joins the party. Also, I noticed no XP award,, I *could* have missed it since it's so small. But that 15XP could make the difference!!! Makes you want to find some high yielding kobolds!! :)

Getting ready to head to the mines and see how the "mysterious vial" and "tainted ore" plays out.

Once again, THANKS for making this TuTu compatible!
 
 

Offline cmorgan

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #17 on: December 29, 2006, 10:52:07 AM »
The BG1 NPC Project does give the reward: must be something incompatible here :)

in BG1NPC\Phase2\BAF\P#FW2800.BAF
Code: [Select]
IF
Global("X#KABAND","FW2800",0)
THEN
RESPONSE #100
SetGlobal("X#KABAND","FW2800",1)
CreateCreature("X#KABAND",[3898.2611],3)
CreateCreature("X#BANDK1",[3928.2515],3)
CreateCreature("X#BANDK2",[3838.2681],3)
CreateCreature("X#BANDK3",[3970.2677],3)
CreateCreature("BURN01",[3895.2677],3)
END

IF
OR(5)
Global("KACash","GLOBAL",15)
Global("KACash","GLOBAL",30)
Global("KACash","GLOBAL",45)
Global("KACash","GLOBAL",60)
Global("KACash","GLOBAL",75)
THEN
RESPONSE #100
GivePartyGoldGlobal("KACash","GLOBAL")
SetGlobal("KACash","GLOBAL",1)
END
triggered by
BG1NPC\Phase2\DLG\X#KAQST.D
Code: [Select]
IF ~~ THEN BEGIN X#KAQUREWARDParty
SAY @45
IF ~InParty(Player1) InParty(Player2) !InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~SetGlobal("KACash","GLOBAL",15) SetGlobal("X#KagainCaravan","GLOBAL",5) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~SetGlobal("KACash","GLOBAL",30) SetGlobal("X#KagainCaravan","GLOBAL",5) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~SetGlobal("KACash","GLOBAL",45) SetGlobal("X#KagainCaravan","GLOBAL",5) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) InParty(Player5) !InParty(Player6)~ THEN DO ~SetGlobal("KACash","GLOBAL",60) SetGlobal("X#KagainCaravan","GLOBAL",5) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) InParty(Player5) InParty(Player6)~ THEN DO ~SetGlobal("KACash","GLOBAL",75) SetGlobal("X#KagainCaravan","GLOBAL",5) JoinParty()~ JOURNAL @35 EXIT
END

Offline berelinde

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #18 on: December 29, 2006, 11:25:23 AM »
When I get home, I'll have to look up my WeiDU.log. I installed it, but I don't think I installed any of the components covered by BG1 NPC. I know I didn't touch anything to do with Shar-Teel, Kivan, Kagain, or Sarevok's diary.

So far, I haven't even made it to Nashkel, tho. Can't wait to see what happens with that vial. It has to be something more cool than Bentley Mirrorshade giving you 7 gp for it at the FAI.

Offline plainab

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #19 on: January 04, 2007, 06:13:33 PM »
A very minor installation bug.
I have BG1 without TOTSC so my Easy TUTU (E22) is also without TOTSC
With Unfinished Buisness on my BG1 install the Ice Island Restoration component was skipped because I don't have TOTSC.  More importantly, I don't have ulgoth.sto (the file looked for in the require predicate).
However with Unfinished Buisness on my E22 install the Ice Island Restoration component asked to be installed.  I did some digging and somehow in the inital installation of E22 I got the file _ulgoth.sto (which is the file looked for in the require predicate).

If you'd like to get me a short list of E22 TOTSC files, I'll look for one that is NOT in my install so that you can change the require predicate. 

Thanks.
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Rest For 8 Hours an IWD mod
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On Hold: Solestia an NPC for SOA
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Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #20 on: January 05, 2007, 02:51:40 AM »
If you'd like to get me a short list of E22 TOTSC files, I'll look for one that is NOT in my install so that you can change the require predicate.
Actually, berelinde had this on her to-do list (sort of) as of a couple weeks ago at least. :P
Quote
..E22...
That's a new acronym for me.  Or perhaps a double acronym, being that TuTu = To Two?  So we are making a fairly obscure meaning even more obscure.  Can I kill it please? :D

Offline Miloch

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #21 on: January 08, 2007, 09:46:55 AM »
@Ascension64 - BG1UB for BG1 = ~.5MB.  BG1UB for Tutu = ~4.2MB? :o

Offline Ascension64

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #22 on: January 08, 2007, 07:50:51 PM »
Yes, because I had to include all the missing files from Tutu into the installation, which includes the whole second ice level TIS.

Offline ElfBane

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #23 on: January 09, 2007, 03:27:48 PM »
Update
 Did Nashkel mines, and "mysterious vial" and "contaminated iron" seem to function properly with Berrun, Taerom and Thalantyr.
 I did the *Shoal the Neried* area and encountered Jozzi the Seasnake,,,is this a restored encounter? If so, I liked it! Thanx!

Offline berelinde

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Re: BG1 Unfinished Business v4 Open Beta for Tutu released!
« Reply #24 on: January 09, 2007, 03:59:57 PM »
That's a BG1 NPC Project encounter.

This will be an interesting game for you if you installed all components of this *and* BG1 NPC project. I'm not sure how some of it is going to work out, since some of the components kind of do the same things.

 

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