...of...
Anyway, I'm loving the mod so far. I'm using whatever the latest version is... just a sec... looks like v2.02, right?
-I was on the fence about dl'ing until I saw the Candlekeep begone option. For me, this should be included in EasyTutu itself. Great job with the dialogue too.
-When I saw "faster bears" in the Weidu window I was quite excited (usually, I run away from Imoen at the beginning, and then hunt bears with a short bow to get some cheap and easy xp., but this time I got mauled real good)
- Something very cool happened with the bounty hunter at Friendly Arm. I gave everyone melee weapons, probably because he was casting protection from missiles. Imoen didn't have one so I gave her Montaron's short sword, and gave Montaron a bastard sword which we picked up from the Hobgoblins in the north. We're taking down his mirror image through pure force, but shortly after we're all sleeped and having horrible nightmares to boot, except for Montaron who's got halfing resistances, amirite? Well, he gets magic missled to one hp, so I'm ready to reload... again... but then suddenly, the screen shakes violently and the mage is dead!
!
The dialogue box says Montaron killed him, with a roll of 19! When I equipped him with the bastard sword, I thought my memory of BG was a bit rusty... I figured out that Monty must have been weilding the sword with two-hands, a PnP thing I had heard of here and there but not relevant to BG. At first, I was disappointed that I won through sheer luck, as Monty surviving the magic onslaught
and making a critical made it feel like I hadn't actually done anything to kill the mage; but then, when I saw the critical on 19, it was a completly different situation, where I had increased Monty's chances of making a critical by 5%; for me, there is a fine line between feeling like a flukey player (almost a cheater), and feeling like the RNG was on my righteous side for once: this fine line exists right between 5 and 10%. The thing is, I'm not sure if your mod is the one that added this rule. If it was, thank you for the moment, sir.
- My battle with Silke seemed to be broken, though. She casted mirror image, but I don't think it was an automatic protection deal. Also, she didn't cast (improved) protection from missles, or even fire any lightning bolts or magic missles. She tried to kill us with her staff...
- The enemies are now smart enough to not chase one party member while the others are hurdling missles at them. They'll stop for half a second and then go after the archers/slingers, which is very cool. An exception for me was Grey Wolf. His healing potions only prolonged his suffering. Did you do this on purpose?
- God damn, I actually had to use some magic arrows and potions outside of a solo run! This made me very happy. It happened in the area south of Beregost, when one ghast and one goul called for ten more. I killed five of them before I had to run away, but it was amazing because I got over 3k xp for my level ones.