This guard serves as an interesting plot device, one of hardest parts of creating an NPC seems to me building up some kind of solid sub-story, his cutscene death isnt for nothing and allows the following actions to occur:
BEGIN 7SSafa
IF ~Global("7SSafaAttacks","GLOBAL",2)~ SafNotices
SAY ~Who are you? what are you doing here?~ [NOBLW03]
IF ~~ DO ~SetGlobal("7SSafaAttacks","GLOBAL",3)~ GOTO SafMain
END
IF ~~ SafMain
SAY ~Are you actually speaking to me? A commoner? Oh, I think I might faint.~ [NOBLW04]
++ ~Hey! I recognize you, Safana? a surprise to see you here.~ + SafWhiteLie
++ ~Who are you? Are we supposed to know each other?~ + SafWhiteCont
++ ~Goodbye.~ + SafNobles
END
IF ~~ SafWhiteLie
SAY ~I'm not this "Safana" thee speak of, thou must be mistaken my <LADYLORD>.~
IF ~~ GOTO SafWhiteCont
END
IF ~~ SafWhiteCont
SAY ~I am ummm Carsa, Ah...yes, Carsa! With my ahem "little jar" thou shalt not be takin' a peek at that either, don't even ask.~
+ ~CheckStatLT(Player1,10,WIS)
CheckStatLT(Player1,10,INT)~ + ~Okay, nice meeting you Carsa, we are rather busy so we shall bid you a good <DAYNIGHT>.~ + SafNobles
+ ~Gender(Player1,MALE) CheckStatGT(Player1,16,INT)
CheckStatGT(Player1,17,CHR)~ + ~And My name is Drizzt Do'Urden, once of Menzoberranzan and now of Ten Towns.~ + SafDecepts
+ ~Gender(Player1,FEMALE) CheckStatGT(Player1,16,INT)
CheckStatGT(Player1,17,CHR)~ + ~And My name is Catti Brie.~ + SafDecepts
+ ~CheckStatGT(Player1,8,WIS)
CheckStatGT(Player1,15,INT)~ + ~Cease these games. I can see through your simple deception, you are indeed Safana.~ + SafHumours
+ ~CheckStatGT(Player1,9,WIS)~ + ~You will have to try better than that, Carsa's fate was stealed long ago this much I know.~ + SafHumours
++ ~I know this game lady, keep the jar.~ + SafNobles
END
IF ~~ SafNobles
SAY ~Fare thee well, then. I bid you safe travels.~
IF ~~ DO ~EscapeArea()~ EXIT
END
IF ~~ SafDecepts
SAY ~Really? Oh my! this is such an honour, good <SIRMAAM>.~
+ ~Gender(Player1,MALE)~ + ~I'm no more Drizzt than you are Carsa, cease these games Safana, you aren't very good at them.~ + SafHumours
+ ~Gender(Player1,FEMALE)~ + ~I'm no more Catti Brie than you are Carsa, cease these games Safana, you aren't very good at them.~ + SafHumours
END
IF ~~ SafHumours
SAY ~Lost your sense of humour since we last met? Really your so much fun, I should have stuck with Coran.~ [SAFAN22]
++ ~Maybe I could not comprehend your kind of wit.~ + SafShames
++ ~how did you come to be here?~ + SafAmns
END
IF ~~ SafShames
SAY ~What a shame, I was hoping fer.. some witty repartee, but if you insist.~
IF ~~ GOTO SafAmns
END
IF ~~ SafBye
SAY ~(sigh) So be it! if that's the way you want to be, then I guess this is goodbye.~
IF ~~ DO ~EscapeArea()~ EXIT
END
IF ~~ SafAmns
SAY ~I'm here in Athkatla on prearranged business, the rendezvous was to take place at this locale, unfortunately my accomplice never did show up, instead that sentry appeared.~
IF ~~ GOTO SafSentry
END
IF ~~ SafSentry
SAY ~I was adequately prepared, such a predictable turn of events whoever organized this charade shall pay dearly. Now <CHARNAME> perhaps you will answer my previous query Mmm?~
IF ~~ GOTO SafQuery
END
IF ~~ SafQuery
SAY ~Tell me, why are YOU here?~
Work in Progress
Im not a writer or a coder just a player, though im trying to learn both in this project, hopefully ill get this finshed, I dont see that being anytime soon for sure.
Over the last 3 days,
The initial cutscene is done as in it "works" no idea if my coding is solid, also the new CRE lvl 10/Dagger of venom, 0% banters or injections.
After reviewing that later cameo ive choosen to write the Coran quest out completely, providing only a short cameo appearance, unless someone is working on him, in which case ill apply changes
but that is a choice far away from the present stage.
Safana provide's a 3rd option (Yoshi/Jan) for theive's out of irenicus dungeon with possible alignment shift to EVIL/Corruption.
She has most points in "locks/findtraps/Stealth/move silently" skill wise a mold of imoen/yoshi... her lock skill is 100, pretty bad set-trap wise.
Weapons: Dagger, Shortsword, Crossbow, one weapon style.
Class: she will stay as a pure thief, may add KIT options later but certainly no T/M.
Personality: sarcastic, selfish, similar to a non-drow Viconia - hopefully i've got this right.
Quests: one is planned in brynnaw - Pirate past, alot more for TOB to keep it interesting.
Given the intial scene im looking forward to dealing with Keldorn vs Safana dialogue
EDIT: Code updated with the removal of the murder plot, I decided to inject more fun into it rather than a serious murder plot that it was.
As above still a W.I.P The Paladin line's need ammending as does initial Join Party dialogue, Guard will be CE aligned.