Author Topic: Olivia  (Read 9874 times)

Offline Salk

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Olivia
« on: August 16, 2006, 12:10:01 PM »
What about taking a look at olivia.cre ?

It seems she has been erased from the TotSC list and I can't see any reference to her anywhere else... ;D
« Last Edit: August 17, 2006, 04:39:57 AM by Salk »

Offline Miloch

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Re: Olivia
« Reply #1 on: April 06, 2012, 09:16:59 PM »
I stumbled across this one recently in perusing the BG1 crebase. She is also on the list of unused creatures but crossed off without notes, meaning no action I take it.
Quote
BEGIN ~OLIVIA~

IF ~false()~ THEN BEGIN 0 // from:
  SAY #5078 /* ~Please, fair travellers, leave me to the muse and the gulls. They soothe even the rockiest soul. ~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 1 // from:
  SAY #15478 /* ~The gulls are even more beautiful than the winds they ride on, are they not? ...I will be one, someday, you know. I long for it more than anything.~ */
  IF ~~ THEN DO ~~ JOURNAL #15792 /* ~The druid Olivia, in her seat by the sea, weaves her words as one would weave a spell. She yearns to be a gull, someday, and fly in their midst. It is a noble dream and, if I can grant it, I surely will, if for no other reason that to watch the beauty of her flight...~ */ EXIT
END

IF ~false()~ THEN BEGIN 2 // from:
  SAY #15480 /* ~You are kinder than you'll ever know. Here, take this wand of lightning as a small token of my gratitude. I'll not need it where I'm going.~ */
  IF ~~ THEN EXIT
END

IF ~false()~ THEN BEGIN 3 // from:
  SAY #15484 /* ~You know little of wisdom and less of beauty.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 4 // from:
  SAY #15485 /* ~Stay and watch the gulls for a while, if you will. This world is a patient one.~ */
  IF ~~ THEN DO ~~ EXIT
END
What an odd unfinished quest. Kind of cool though. Apparently, the party has to find some sort of spell or potion that will transform her into a gull. After receiving that, she evidently should reward the party with a lightning wand and fly away.

So no one wanted to restore this? :( Her "seat by the sea" seems to suggest the northwest peninsula of Shipwreck's Coast, which is a fairly empty area.

Offline Salk

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Re: Olivia
« Reply #2 on: April 06, 2012, 11:43:58 PM »
I guess this has been cut because it bears too much a similarity with Melicamp.

Offline Miloch

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Re: Olivia
« Reply #3 on: April 07, 2012, 10:17:25 AM »
it bears too much a similarity with Melicamp.
Not really. Hardly at all, actually.

Offline plainab

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Re: Olivia
« Reply #4 on: April 07, 2012, 10:26:54 AM »
sounds cool to me.  why not restore it?

I think the only reason they didn't is that they didn't have an animation for a bird to be on the ground having a conversation and then take off in flight.  If there is a way to get around that, it would be cool to see it in game.
My working mods:
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Rest For 8 Hours an IWD mod
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My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
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Offline Miloch

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Re: Olivia
« Reply #5 on: April 07, 2012, 11:30:57 AM »
Well, obviously she needs to give the wand to the party *before* turning into a gull, so there needn't be any conversation after that, just a Polymorph(SEAGULL) EscapeArea(). Besides, everyone knows birds can't talk :).

Offline plainab

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Re: Olivia
« Reply #6 on: April 07, 2012, 11:47:08 AM »
Well, obviously she needs to give the wand to the party *before* turning into a gull, so there needn't be any conversation after that, just a Polymorph(SEAGULL) EscapeArea(). Besides, everyone knows birds can't talk :).
Tell that to the guy running from Melicamp  :P
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altherin.webs.com

Offline Salk

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Re: Olivia
« Reply #7 on: April 07, 2012, 11:35:07 PM »
it bears too much a similarity with Melicamp.
Not really. Hardly at all, actually.

One quest that has to do with a polymorphed character sounds different to you?

Offline Miloch

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Re: Olivia
« Reply #8 on: April 07, 2012, 11:57:46 PM »
One quest that has to do with a polymorphed character sounds different to you?
Yes, it does. If it didn't, by that reasoning, we would leave Aerie an ogre in the circus because there was a polymorph used in some other quest. In fact, that bears more similarity to Melicamp than Olivia. In those cases, you need to polymorph some creature back into a humanoid. In Olivia's case, she willfully wants to be changed from a humanoid into a seagull. Polymorphing and shapeshifting are hardly uncommon in the Realms, but this willful plea to change into some other being (rather than the original form) is unique as far as I recall. What's funny is that you're the one who called for this UB investigation and six years later you're the one protesting it :D.
« Last Edit: April 08, 2012, 12:00:00 AM by Miloch »

Offline Salk

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Re: Olivia
« Reply #9 on: April 08, 2012, 06:36:19 PM »
One quest that has to do with a polymorphed character sounds different to you?
Yes, it does. If it didn't, by that reasoning, we would leave Aerie an ogre in the circus because there was a polymorph used in some other quest. In fact, that bears more similarity to Melicamp than Olivia. In those cases, you need to polymorph some creature back into a humanoid. In Olivia's case, she willfully wants to be changed from a humanoid into a seagull. Polymorphing and shapeshifting are hardly uncommon in the Realms, but this willful plea to change into some other being (rather than the original form) is unique as far as I recall. What's funny is that you're the one who called for this UB investigation and six years later you're the one protesting it :D.

Well, I have nothing against it, really. But in Aerie's case we are speaking of a different game (SoA), right? And investigating doesn't automatically implies restoration. Said that, this quest won't be any worse than many other restored ones presently offered by UB. On the contrary...  ;)

Offline devSin

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Re: Olivia
« Reply #10 on: April 10, 2012, 09:23:56 PM »
I remember icelus refusing to touch this. His reaction was funny IIRC.

You guys can do it, but we purposely looked at the bird lady and said "hell no". :-)

Offline plainab

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Re: Olivia
« Reply #11 on: April 10, 2012, 09:57:32 PM »
I remember icelus refusing to touch this. His reaction was funny IIRC.

You guys can do it, but we purposely looked at the bird lady and said "hell no". :-)
I know why too...  After turning into a bird, she can't be looted or killed for that uber awesome totally overpowered weapon that shouldn't have been put on her but was by some mere 'random' chance   :P
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altherin.webs.com

Offline Miloch

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Re: Olivia
« Reply #12 on: April 11, 2012, 12:31:12 AM »
I remember icelus refusing to touch this. His reaction was funny IIRC.
That from the guy who restored the Summon Cow spell...

Offline Jarl

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Re: Olivia
« Reply #13 on: July 17, 2012, 01:24:53 PM »
I released a new version of my Adventure Pack last week - here.
A lot of things, that aren't part of BG1 UB, are restored by this mod.

(For example: Velvet & the cockfight, Llindellyn the archer, Mal-Kalen, Svlast the fallen Paladin, Nim Furlwing, Krammoch Arkhstaff & his secret passage to the Iron Throne's HQ... and more stuff...)

It's only in german at the moment. Now i'm waiting for what Overhaul Games may restore in BGEE.
After i will have checked that, i will continue my work and restore Olivia and some other stuff as well. (Then an english translation will be added too ;) )

Jarl :)

Offline hook71

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Re: Olivia
« Reply #14 on: July 18, 2012, 02:01:10 PM »
Looking forward to an English version of the Adventure Pack!

 

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