There was apparently a second bodyguard for the council member that attends the play in the Five Flagons (bard stronghold finale). There's a call to create bdcoun04.cre in cut31q.bcs, but the file doesn't exist. We remove this call for the Fixpack, but the following code will restore the bodyguard regardless of whether the Fixpack is installed.
COPY_EXISTING ~bdcoun03.cre~ ~override/bdcoun04.cre~
WRITE_EVALUATED_ASCII 0x280 ~%DEST_RES%~ #8
WRITE_EVALUATED_ASCII 0x2cc ~%DEST_RES%~ #8
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING ~cut31q.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~CreateCreature("bdcoun03",\[510\.671\],10)~
~CreateCreature("bdcoun03",[510.671],10) CreateCreature("bdcoun04",[592.825],10)~
COMPILE_BAF_TO_BCS
UNLESS ~bdcoun04~
BUT_ONLY_IF_IT_CHANGES
COPY_EXISTING ~cut31u.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~ActionOverride("bdcoun03",EscapeArea())~
~ActionOverride("bdcoun03",EscapeArea())
ActionOverride("bdcoun04",EscapeArea())~
COMPILE_BAF_TO_BCS
BUT_ONLY_IF_IT_CHANGES