You shouldn't apply my changes wholesale. If you want to do it a file at a time, you can post the filename and rough overview, and I should be able to comment on or explain some particular changes. There are also some that I don't think should be merged in, and some I feel that probably should be discussed. Discretion, of course. If I added a qualifier (like final) or something similarly uninteresting, you could just do whatever you want. If you're working on file X on a particular day, you could always just post the diff and ask for comments.
You could add me to the developers, but I probably won't ever really do any work on it, and I'm certainly not the person to maintain it. One of the reasons the code style is different is that I had no intention of distributing the changes, and turning it into something that I can easily read allowed me to work pretty quickly (I only messed with it for a couple of weeks).
For now, I'd ignore changes that simply correct, clarify, or make consistent item labels. The structure updates should be universal (the game is the same on both platforms), and I was pretty careful about checking stuff before making the change. Once these get rolled in, it can be re-diffed and these items can be considered, or they can just be left as they currently are if you run out of steam.