Author Topic: Detectable spells  (Read 1518 times)

Offline Razfallow

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Detectable spells
« on: April 27, 2006, 12:07:30 PM »
Hello,

I've installed QP's component with Detectable spells (latest version) and I noticed, that stats.ids is different from what is at readme-detectable_spells.html.

Some spells have assigned wrong script state(or proficiency), because of that (e.g. Spin103 Draw Upon Holy Might, has script state WIZARD_SPELL_DEFLECTION).

Everything is all right, if I use stats.ids based on readme-detectable_spells.html.

Offline SimDing0™

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Re: Detectable spells
« Reply #1 on: April 28, 2006, 03:31:24 AM »
I have no idea what's going on here. I'll take a look, thanks.

 

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