I have run into some trouble regarding changing something to existing dialogue - dialogue however not from the original game but from another mod.
To be exact: I want add a reply to the NPC Faldorn in BG1, when she is forcetalked by the PC. The problem however is that BG1NPC's player initiated dialogues already adds a forcetalk dialogue.
Normally I would need to use the following code:
EXTEND_TOP FALDOJ StateLabel #2
+ ~Global(...)~ + ~blahblahblah...~ GOTO FaldornsAnswer
Because I am adding to modded content the StateLabel causes serious trouble - the StateLabel of my install for this particular dialogue does not necessarily be the same than the StateLabel of the install of someone else - and I don't seem to be able to work around this problem, without opening up Pandora's box that is.
Thus my question: is it possible to let weidu search for the correct state and than make weidu extend that particular state? If it is not possible, could weidu be adapted to make it possible? - I realize this might not be easy at all though.
Anyway, it brought it here because I think it might be a good topic to ponder upon, since several mods (like BG1NPC, BanterPack, FlirtPack) have almost become 'canonical' - so I am sure other people will run into similar problems sooner or later.
If not possible I will just have to let Faldorn (and other NPCs I had planned player initiated dialoggue for) initiate the dialogue, which is definately no disaster - but I think it would be nicer to give the player more the impression that he is the one in control/taking the initiative.
Anyway, thanks in advance.