Author Topic: Modders: detecting Tutufix's Walking Speed component and coding accordingly  (Read 1455 times)

Offline CamDawg

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A common problem I see in Tutu mods is mis-matched creature speeds because of Tutufix's Walking Speed component. I've added a snippet of code to the common tp2 code page on the G3 development wiki that will detect and patch a mod's creature files to address this for any interested Tutu modders.
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