Author Topic: Thief with no pick pocket ability: is it possible?  (Read 7215 times)

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #50 on: December 23, 2005, 02:02:21 AM »
   What? Avenger, and that's it? He's gone, and no good-bye kiss? Then I'll cry a river this night, instead of falling asleep
  Good night, everybody
  New York, NY  12/23 3am

   In plain words, can anyone else tell me, where I can read about Timing method '9' (besides than in the last two Avenger's posts)?
« Last Edit: December 23, 2005, 05:24:08 AM by Lu »

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #51 on: December 23, 2005, 07:53:51 AM »
   Avenger, eventually I understood what you said
   I've just tried to do what you suggested. Same result, alas, i.e. PP=20%
   Perhaps I could try different timing values
   Do you think it doesn't matter whether I apply effect to creature or to an item to equip, btw?

Offline Andyr

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Re: Thief with no pick pocket ability: is it possible?
« Reply #52 on: December 23, 2005, 10:41:32 AM »
Do you think it doesn't matter whether I apply effect to creature or to an item to equip, btw?

Shouldn't matter.

Timing mode 9 = takes effect instantly, and lasts even if the creature is killed/raised.
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #53 on: December 23, 2005, 11:13:23 AM »
  So timing parameter
   1 - permanent
   3 - delayed duratiuon
   4 - delayed
   5 - delayed?
   6 - duration
   7 - permanent?
   8 - permanent?
   9 - permanent after death
  10 - trigger

   Can you suggest which of the timing values I should try (other than 1 and 9), or do you think that it's impossible to have PP=0 at all, by what I've already found out?

Offline Drew

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Re: Thief with no pick pocket ability: is it possible?
« Reply #54 on: December 23, 2005, 04:16:46 PM »
@Lu: while It seems like there's no way you can drop Pick Pocketing below the base chance of success it will, for all intents and purposes, get the job done.  I believe that there is a way to drop the score permanently to the base chance for success even after using potions of master thievery and perception.  If an effect in the CLAB won't work, an item definitely will. ::)
Poor baby. Couldn't find a fight anywhere else so you had to come here, huh. -Cybersquirt

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #55 on: December 23, 2005, 05:54:04 PM »
   I eventually realize how the effect that sets PP works (this also replies Drew's post)
   Basically (I don't know how to use subscript signs)
          PP = Pbase + Pbonuses (1)
 where Pbase is the value set in the .CRE file, Pbonuses is the total of PP bonuses (DEX modifier + RACE modifier + other modifiers, gained from items, maybe spells, whatever)
   Applying effect 92 with type 1 and value Peffect results in, instead of (1)
          PP = Peffect + Pbonuses (2)
 no matter whether the value timing is 1 or 9
   Why do I have a feeling that Bioware overlooked quite a lot about IE?

Offline HERD

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Re: Thief with no pick pocket ability: is it possible?
« Reply #56 on: December 24, 2005, 08:02:55 AM »
Quote
Why do I have a feeling that Bioware overlooked quite a lot about IE?
IE was a rebellious child from the begining, and still is.
Bioware's were not paid to educate modders, but to thrive on ‘em (and Fan Fiction  :'()
Lu, if you want to write a PPG mod, listen to gemRB feed -  Monster Manual ! Wolf !


 

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