Author Topic: Thief with no pick pocket ability: is it possible?  (Read 7214 times)

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #25 on: December 10, 2005, 11:33:20 PM »
   OK, I checked it again, meaning created an item that sets PP to zero. Same what my first post was about, i.e. PP=20 in game. Can you tell me which mod it is you've mentioned, Drew?

Offline Drew

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Re: Thief with no pick pocket ability: is it possible?
« Reply #26 on: December 11, 2005, 12:35:21 AM »
It's been a while, but I'll be happy to see if said NPC is still available for download.  It's a lawful good bounty hunter.  I'll check the modlist now and I'll post again when I have an answer.
Poor baby. Couldn't find a fight anywhere else so you had to come here, huh. -Cybersquirt

Offline Drew

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Re: Thief with no pick pocket ability: is it possible?
« Reply #27 on: December 11, 2005, 12:42:45 AM »
Shit.  It isn't on the modlist.  What I think the item that the modder used *set* the skill to zero, rather than providing a penalty.  It may be that it was an opcode that made the chance zero but it didn't show up on the character sheet.  I'd happily browse NI for you to see if I could turn anything up but I still haven't gotten around to installing my slave drive.  (In other words I don't have any space for NI and JRE)  I'm sorry if I sent you on a wild goose chase. 
Poor baby. Couldn't find a fight anywhere else so you had to come here, huh. -Cybersquirt

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #28 on: December 11, 2005, 12:50:35 AM »
 @Drew
   All this can wait for quite a while, so no ASAP theme here

Offline Andyr

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Re: Thief with no pick pocket ability: is it possible?
« Reply #29 on: December 11, 2005, 12:02:50 PM »
I think I remember SixOfSpades mentioning for an NPC he was desigining, but AFAIK nothing came of it.
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #30 on: December 11, 2005, 02:23:34 PM »
 @Andyr
   I'll try to find out then.Thanks

Offline Wounded_Lion

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Re: Thief with no pick pocket ability: is it possible?
« Reply #31 on: December 13, 2005, 02:53:09 PM »
This is just a shot in the dark, but this could be caused by the difference between "inc/dec" and "set".  "Set" might render pickpocketing zero regardless of racial/DEX bonuses.

a W.L.

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #32 on: December 13, 2005, 04:17:53 PM »
Quote
This is just a shot in the dark, but this could be caused by the difference between "inc/dec" and "set".  "Set" might render pickpocketing zero regardless of racial/DEX bonuses.

a W.L.
   I've spent on this stuff quite a while already (not 24/10 though), and I've tried every possible way I can imagine, sure enough. These set PP and decrease PP effects were the first two tries (in the said order, but it's irrelevant)

Offline Avenger_teambg

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Re: Thief with no pick pocket ability: is it possible?
« Reply #33 on: December 19, 2005, 11:50:28 AM »
DLTCEP allows adding permanent effects to creatures. With some practice you can add one that won't go away even with death :)
You should add a permanent  'set pp to -100', btw.
« Last Edit: December 19, 2005, 11:54:49 AM by Avenger_teambg »

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #34 on: December 19, 2005, 01:02:46 PM »
Quote
You should add a permanent  'set pp to -100', btw
  Is there a reason for this particular number, -100?
  Gonna give it a try ASAP, sure enough

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Re: Thief with no pick pocket ability: is it possible?
« Reply #35 on: December 21, 2005, 02:16:37 AM »
Yes, -100 seems big enough to hide all possible positive bonuses.

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #36 on: December 21, 2005, 02:53:45 AM »
Quote
Yes, -100 seems big enough to hide all possible positive bonuses
   Just big enough? I thought it was some special value that only solves the problem, otherwise unsolvable

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #37 on: December 22, 2005, 10:05:29 AM »
 Avenger and everybody,
  did you know that
    1) - 100 = 176
      and
    2) 20 - 100 = 176
 as well?

  Here's what it's about. Creature: thief, human, DEX 17 (female, but it's irrelevant)
 In .CRE file I set PP ability to 0. In game PP = Base + RACE bonus + DEX bonus. For human DEX 17 it's
 PP = 0 + 15 + 5 = 20
  Then I apply effect (92) set PP to -100 (directly to creature). In game it gives PP = 176
  I try also effect reduce PP by 100. Same here: PP = 176

  I can call dad (he's a mathematician), but I'm afraid he'd decide that I need a psychiatrist (which I'm actually close to). So I won't call dad, it may upset him

   I think that the answer to the question this thread is about is NO
 Perhaps I'll try smth else, haven't decided yet what it should be. Like say,
 effect that sets PP to 176 or -176 e.g.
« Last Edit: December 22, 2005, 10:07:36 AM by Lu »

Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #38 on: December 22, 2005, 10:09:36 AM »
That is very interesting, have you tried to setting to something else than -100? it may be that the value is too big and the engine goes crazy.

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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #39 on: December 22, 2005, 10:25:38 AM »
Quote
That is very interesting, have you tried to setting to something else than -100? it may be that the value is too big and the enginr goes crazy
   Only 0, nothing else. Need some break now, for a short while. It's been lately too much for my head. But what you say here sounds reasonable, so I'll try effects with different values, not only 176 and -176

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #40 on: December 22, 2005, 11:00:34 AM »
  Eral, I like cotton much more than wool, but it's cold in NYC, not the time to be choosy
 Sorry, feel like posting smth off-topic badly

Offline Avenger_teambg

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Re: Thief with no pick pocket ability: is it possible?
« Reply #41 on: December 22, 2005, 05:49:11 PM »
Interesting, if you say 156, i would be less amazed. (256 - 100)

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #42 on: December 22, 2005, 06:26:13 PM »
Quote
Interesting, if you say 156, i would be less amazed. (256 - 100)
  I understand. Btw, where can I learn more of different types of integers IE uses (byte, short, etc. -?types)?
 Not how many bits in one byte, I mean, but say, Death Variable is xxx bits long and such
   I still try not to give up, but this 'thief without PP ability' is not the most urgent of my tasks for now
 Hope to hear from you soon

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #43 on: December 22, 2005, 07:41:21 PM »
     !

 176 + 100 - 20 = 256 !
   Here 176 is what I get as PP instead of 0,
          (-) 100 is what the effect sets
          20 is the default lowest PP for my thief
          256 is what Avenger brought up   

  I wonder now if it's just a coincidence

Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #44 on: December 23, 2005, 12:28:36 AM »
Btw, where can I learn more of different types of integers IE uses (byte, short, etc. -?types)?
 
IESDP?
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #45 on: December 23, 2005, 12:43:55 AM »
Quote
IESDP?
I'm afraid, there's not enough info. It covers files, but what causes the problem I've encountered may lie someplace else. Just to explain clearer what I mean, here's an example. An NPC joins your party. In .CRE files all data are set, including XP. Say XP=300,000. Then you fight, do quests, etc. The NPC's XP=400,000. But there's no .CRE file for this NPC with XP=4000,000, items you have given him/her while adventuring, and such. I hope you get the whole idea why reading IESDP may not give me necessary info

Offline Avenger_teambg

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Re: Thief with no pick pocket ability: is it possible?
« Reply #46 on: December 23, 2005, 01:27:32 AM »
Hehe, right, i missed that 20 and it explains the 176. Apparently you cannot use negative numbers regarding PP.

Ok, i have a final effort.
You know that timing method '9'.
I call it permanent after death, but others call it permanent after bonuses.
My further research seems to prove those others are 'right'.
The 9 timing method is used internally for delayed effects that have been fired, so they don't supposed to be expired.
So, if the 'after bonuses' part is true, then you could add a set PP to 0 effect with timing method 9.
It will remove that 20, hopefully :)
Just make sure you use 'set' and not 'add' and the timing method is 9!

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #47 on: December 23, 2005, 01:32:24 AM »
Quote
Just make sure you use 'set' and not 'add' and the timing method is 9!
   I am pretty sure I'll use nothing, having no idea of what the "timing method '9'" means. So without explanation/link I am stuck

Offline Avenger_teambg

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Re: Thief with no pick pocket ability: is it possible?
« Reply #48 on: December 23, 2005, 01:37:25 AM »
Quote
IESDP?
I'm afraid, there's not enough info. It covers files, but what causes the problem I've encountered may lie someplace else. Just to explain clearer what I mean, here's an example. An NPC joins your party. In .CRE files all data are set, including XP. Say XP=300,000. Then you fight, do quests, etc. The NPC's XP=400,000. But there's no .CRE file for this NPC with XP=4000,000, items you have given him/her while adventuring, and such. I hope you get the whole idea why reading IESDP may not give me necessary info

Yes, there is. The npc is embedded in the .gam structure, and iesdp covers this :)
But regarding data types you might be right.
IESDP isn't supposed to cover basic computing terms like data types.
If you are interested in computing (and serious modders will need to touch it sooner or later), you might need to buy a book or look on the internet.

Timing method '9': i guess you use dltcep, in that case this field is middle top of the screen titled 'timing'. You have to select '9 - permanent after death'... the name is a bit weird, but i've already discussed that.


Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #49 on: December 23, 2005, 01:46:50 AM »
   The fact is, it's 2:45 am in NYC, and I doubt I can think clearly till morning (or rather I'm sure I can't think clearly till morning). If you just assure me that I'll be able to understand in the morning what you've written here, or give me a link... well, you know what I mean

 

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