Author Topic: Thief with no pick pocket ability: is it possible?  (Read 7099 times)

Offline Lu

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Thief with no pick pocket ability: is it possible?
« on: December 01, 2005, 11:06:46 AM »
   I've tried and miserably failed
   Setting PP value in .CRE file to 0 results in game in actual pick pocket ability as
             RACE bonus + DEX bonus
   E.g. for human with DEX 17 it's 15+5 = 20
   Applying any effect that lowers PP ability (via special item or whatever) never let it go below the default, 20 in this example
   Any ideas?

Offline balduran

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Re: Thief with no pick pocket ability: is it possible?
« Reply #1 on: December 01, 2005, 11:14:58 AM »
Use a script that sets it to zero and disable the pickpocketing button.
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Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #2 on: December 01, 2005, 11:33:14 AM »
Use a script that sets it to zero and disable the pickpocketing button.
How do you disable the button?
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Offline Avenger_teambg

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Re: Thief with no pick pocket ability: is it possible?
« Reply #3 on: December 01, 2005, 11:42:14 AM »
If it is a kit, then you can set a kit ability.
If it is an npc you can add an embedded effect.

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #4 on: December 01, 2005, 11:59:17 AM »
Quote
If it is an npc you can add an embedded effect
   Effect that disables one button only? I didn't know it was possible (it's an NPC, yes)
« Last Edit: December 01, 2005, 01:18:56 PM by Lu »

Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #5 on: December 01, 2005, 12:02:52 PM »
But wait the minute... isn't pickpocket button the same button as open lock? or am I confusing with IWD2?
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #6 on: December 01, 2005, 12:15:58 PM »
   I've just checked and yes, Borsook, you are right, one button to both pick pocket and open lock
   So disabling the button doesn't solve the problem

 P.S. There was a typo in my previous post, should be 'disables one button' instead of 'enables one button', of course

Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #7 on: December 01, 2005, 12:21:42 PM »
   I've just checked and yes, Borsook, you are right, one button to both pick pocket and open lock
   So disabling the button doesn't solve the problem

 P.S. There was a typo in my previous post, should be 'disables one button' instead of 'enables one button', of course
Modify to the post to untypo it ;) BTW Lu did I send You a PM or did I again press preview instead of send and closed the window?
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #8 on: December 01, 2005, 01:22:35 PM »
Quote
Modify to the post to untypo it
   Done

Quote
did I send You a PM or did I again press preview instead of send and closed the window?
   Oh, I didn't notice it before. Yes, you did. I'll be reading it in a moment

Offline Ghreyfain

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Re: Thief with no pick pocket ability: is it possible?
« Reply #9 on: December 02, 2005, 05:03:58 PM »
Can you use negative numbers in the .cre file?  I'm not sure I've tried.  If that fails, an effect could be added to the .cre file that lowers their PP skill by X.
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Offline balduran

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Re: Thief with no pick pocket ability: is it possible?
« Reply #10 on: December 04, 2005, 04:03:21 AM »
I think not. I tried to make the Burning Man kit -100% resistant to cold, but the game didn't accept the negative value.
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Offline Ghreyfain

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Re: Thief with no pick pocket ability: is it possible?
« Reply #11 on: December 04, 2005, 04:46:03 AM »
I'm pretty sure there's a way to add negative resistances.  Maybe not in the .cre file, but in effects.
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Offline Ghreyfain

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Re: Thief with no pick pocket ability: is it possible?
« Reply #12 on: December 04, 2005, 04:52:38 AM »
Yes, it works.  I just gave Anomen a -50 resistance to cold.  Maybe -100% doesn't work?
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Offline balduran

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Re: Thief with no pick pocket ability: is it possible?
« Reply #13 on: December 05, 2005, 09:44:22 AM »
Dunno, maby it works in cre files, but what I tried to do is add it as a AP in the leveling 2da file of the burner - In the spell which is supposed to make him/her -100% resstant.
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Offline Ghreyfain

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Re: Thief with no pick pocket ability: is it possible?
« Reply #14 on: December 05, 2005, 10:51:46 AM »
In that case, I'd try changing the file to give +100% resistance, and see if it's applied.  If it isn't, then it's a problem with how you've made the spell, not the way the engine interprets +/- resistances.
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Offline balduran

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Re: Thief with no pick pocket ability: is it possible?
« Reply #15 on: December 06, 2005, 07:23:06 AM »
In that case, I'd try changing the file to give +100% resistance, and see if it's applied.  If it isn't, then it's a problem with how you've made the spell, not the way the engine interprets +/- resistances.

100% works just fine, thank you. Come to think of it, I remember fixing the problem but don't remember how I did it, and I don't want to bother checking since the burner involves so many files - it would take more than an hour to find what I'm looking for.
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #16 on: December 08, 2005, 08:32:02 AM »
Quote
Can you use negative numbers in the .cre file?
   Negative numbers that I've tried work fine in .cre file, except for thief's abilities. If one of the latter is negative, the file doesn't save, at least with Creature Maker, once I even had to reinstall it. Haven't tried it with DLTCEP, but I'd rather not take chances and have this tool to reinstall, no, sir

Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #17 on: December 09, 2005, 08:14:10 AM »
   Somehow missed it before:
Quote
If that fails, an effect could be added to the .cre file that lowers their PP skill by X
   But that's my question was about, ie the effect will not drop pick pocket ability below what it says in the opening post

Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #18 on: December 09, 2005, 08:18:52 AM »
How about giving the npc in question some unremovable item (with a story around it) that lowers PP? A silly idea probably.

EDIT>Typo. Seriously I gotta put this in my siggy instead of typing this in every post...
« Last Edit: December 09, 2005, 08:30:35 AM by Borsook »
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Offline balduran

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Re: Thief with no pick pocket ability: is it possible?
« Reply #19 on: December 09, 2005, 08:24:15 AM »
How about giving the npc in question some unremovable item (with a story aroud it) that lowers PP? A silly idea probably.


It's not silly at all. It can be something undisplayable, which alters stats when it's in the inventory.
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Offline Kulyok

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Re: Thief with no pick pocket ability: is it possible?
« Reply #20 on: December 09, 2005, 08:29:33 AM »
An unremovable item, especially one that brings the character down, can be a pain. Nalia's ring, for example, since she never can wear both rings of Wizardry and Lavok's one.

Offline Borsook

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Re: Thief with no pick pocket ability: is it possible?
« Reply #21 on: December 09, 2005, 08:36:31 AM »
An unremovable item, especially one that brings the character down, can be a pain. Nalia's ring, for example, since she never can wear both rings of Wizardry and Lavok's one.
Personally I like such items as they add to the colour of the character, who has his/her personal treasure with which he/she will not part. But it could be one in the inventory. I don't know the story behind the NPC but it could be something that reminds her of an event which e.g. made her believe that stealing is wrong. Of course assuming that the item can bring PP to 0 (I've never tried).
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #22 on: December 09, 2005, 08:02:43 PM »
   All right, let's start it over. Effects can be applied via an item, special or not, like elven chain reduces some thief skills e.g., or as effects per se, or maybe somehow else
   Whichever way I tried of those known to me, the same problem remains, and that's exactly what I said in the post which opened this thread (see above), eg I set ppocket=5 in .CRE file, the thief is human, 17 DEX, thus in game we have pp=5+(15+5)=25. Say, an item is supposed to drop pp by 10, thus we should have pp=25-10=15
  However, it never goes below the default of RACE+DEX bonuses (again see above) ie 20 in our case
   OK, I create item which drops pp by 100
   Again we have on item equipped pp=20
 (and pp=5 in .CRE file served only as an example. I actually set it 0)

   As for Kulyok's comment, the wench I'm dealing right now with is supposed to have an undroppable item, bio-wise. And I am sorry, Kulyok, but she WILL have it
   To stop your further objections, the item that she wears raises her INT by 4
   I wish I had the same, perhaps this is the only way to solve my problem, but alas
     Thus, silly Lu still desparately needs help
« Last Edit: December 09, 2005, 08:06:33 PM by Lu »

Offline Drew

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Re: Thief with no pick pocket ability: is it possible?
« Reply #23 on: December 09, 2005, 09:27:18 PM »
The easiest way to get this done is with an item that sets PP to zero.  It was done once before for another NPC mod, so I know it's possible.
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Offline Lu

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Re: Thief with no pick pocket ability: is it possible?
« Reply #24 on: December 09, 2005, 11:50:57 PM »
Quote
The easiest way to get this done is with an item that sets PP to zero.  It was done once before for another NPC mod, so I know it's possible
   Thanks, I'll give it a try, or quite likely one more try

 

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