I'm sorry to ressurrect a thread from December but this sounds like a really good idea: providing it remains true to the Forgotten Realms. Whilst I could appreciate mods like DotSC from a technical standpoint, I hated how they threw stuff in willy-nilly, and clearly had no idea about the realms... "Link's Master Sword".... bah. So, providing there's a Realms expert (or someone willing to visit the Candlekeep forums frequently to ask questions) on board, I can't see a ToB overhaul going wrong.
Some general thoughts-on-the-matter that I'm going to have to jot down pretty incoherently because I'm knackered:
- Sarevok-be-gone would be excellent. Bringing him back = mistake.
- Imoen disintergrates on death = cool. Bring back the original vision!
- Changing all references to Bhaal's realm in the "Abyss"(where he wasn't) to "Gehenna"(where he was), would be nice, but perhaps unnecessary, I mean, the ToB novelisation, which is what 'actually' happened, has Bhaal's realm suddenly be in the abyss too, so...
- Cleaning up the Alianna plot-hole would be really appreciated - it's not that I mind her turning out to be a Bhaalist priestess, indeed, I originally assumed that there was going to be some big "I had loved your mother before she turned to evil" thing from Gorion when she first cropped up, but to have her say that she concieved the PC in the Time of Troubles, then tried to sacrifice him as a baby after Bhaal died was a HUGE timeline mistake on the designers part.
- The whole "Bhaal needing rites to be performed by a "trustworthy" priest to ressurect himself" also needs some work, as it stands it seems sloppy. I can't imagine he would be so foolish - it was better when it was just a case of "wait for all the essence to gather" and then *BOOM* instant Bhaalage. Maybe Amelysan's plot could be to simply hijack that essence and channel it into herself before Bhaal reforms (of his own power) within it, that way Bhaal doesn't look *quite* so idiotic...
Hell, maybe Bhaal could actually succeed in bringing himself back (in a lesser form, since the PC would still have a great deal of his power) and we could all get the showdown we deserved.
- Elminster's entire bit (presuming he doesn't get cut out entirely) has to be changed. I cannot *believe* Bioware had Elminster say crap like "you". He is the Knight(well, wizard) who says "Ye". I've no idea why they gave him that lame new voice actor either when the other one was so cool.
Perfect change would be along the lines of:
Elminster appears:
Eliminster: Ho there wanderer, stay thy course a moment to indulge an old man (with v/o)
PC: That line's getting old.
Elminster: As am I, 'tis good to see thy face again, ye remember.... blah blah ye blah blah ye blah blah ye.... (without v/o)
Urg... I really, really wish that Bioware hadn't bothered making ToB... it's clear that they'd fallen out of love with the Forgotten Realms by that point and were just churning it out for "closure"... it sucked. SoA wasn't as good as everyone said it was (Irenicus didn't really do it for me), but at least Bioware had produced a quality game there that was reasonably faithful to the setting. ToB just messed everything up...
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Oh one more thing: realistic encounters. I'm sick of *every* mage having 9th level spells. It just DOESN'T HAPPEN! *tries to calm down* Hell, I'd argue that most of the grunts we fight should be at around level 3-6 and giving us no EXP whatsoever... people in the double digit levels are supposed to be RARE... something Bioware seemed to have forgotten. They just took the route of:
"Lets give the Protagonist and his party LOADS OF LEVELS and LOADS OF POWER!"
"Won't that make the game unbalanced?"
"Nah, lets just give everyone else LOADS OF POWER too."
"Can't we just keep things at a more realistic level and make sure the PCs don't get to ridiculous levels...?"
"What? Of course not, that would make sense! People have to feel like they're advancing!"
"But, you only went up about seven or eight levels in BGI... no one complained about slow advancement then..."
"SILENCE!"
Though I can't blame that all on ToB... it started in SoA *shakes head sadly*. BGII should have had us progressing from levels 7/8 to level 13/14. Then BGIII (if only) would have had us go up to like 19/20.
Ok, enough of my rambling. I'll be off.