@Salk
Of course the engine handles all .CRE files alike. But some values in a .CRE file are modified in game, others aren't
Consider a creature of PC-available race/class e.g. Such values as HP, thac0, AC, attacks per round, thieving skills, etc should be set to base in .CRE file, to have them represented in game correctly. Others, like weapon skills e.g., won't be modified in game
That's the general idea, let me know if you need more info/help
Thank you very much for your help, Lu! I appreciate it.
I must say that at the moment I don't care much about correcting abilities that are not part of Tales of the Sword Coast (like dual wielding). I am not going to edit BG2/ToB .CRE at the moment but just care of BG1/TotSC...
If I will need more help, I won't hesitate disturbing you again since you are so helpful and nice! Thanks!