Author Topic: Creature editor?  (Read 2049 times)

Offline aigleborgne

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Creature editor?
« on: November 09, 2005, 03:11:33 AM »
Hello,

Which editor do you use to edit creature?

I have:
- Near infinity 1.32
- DCLTEP 6.7f
- IE Creature Maker 3.1.3

DCLTEP seems the most usefull, with nice interface and functions. I use it to create a mod under tutu. The setup wasn't clear, I've just set BG2 chtinin key.
But then, when I use it, it bugs a lot. Just loading the program lead to about 2 errors. When I modifiy spells or click on some button, program crashes.
So, I really can't use it...

IE Creature Maker isn't good to add spells to mage. So I left it.

Near Infinity is good in everything. Quite stable, I only need to relaunch it every 1 hour because it starts lagging a lot (probably some memory allocation errors hehe)
But Near Infinity has some bad problems:
- Some unknown fields in spells editing. When I saw hex data in unknown, I guess someone do have a program which identify the unknown field?
- Very bad interface to set up a spellbook for a mage:
* You have to specify hex offset for each spell level
* One error will definitly screw your .cre file (Just lost 2 hours yesterday)

So is my question : what creature editor is the best?  :)

Offline Echon

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Re: Creature editor?
« Reply #1 on: November 09, 2005, 03:23:16 AM »
I prefer using Creature Maker because I like its interface. As Near Infinity is my default tool I sometimes use it for minor changes unless it has got anything to do with spells.

-Echon

Offline Lu

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Re: Creature editor?
« Reply #2 on: November 09, 2005, 04:05:30 AM »
   Basically Creature Maker, for minor changes DCLTEP
   DCLTEP is definitely superior to all other tools that can (or try to) do the same, but you don't need a lion to fight ants

Offline Ghreyfain

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Re: Creature editor?
« Reply #3 on: November 09, 2005, 04:10:54 PM »
I've never used DLTCEP beyond checking it out a bit, and Creature Maker seemed very broken when I first tried it.  I would suggest NI, which is obviously biased, and another good one to consider is WeiDU for byte-patching existing creatures.
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Offline Dark Raven

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Re: Creature editor?
« Reply #4 on: November 09, 2005, 04:57:35 PM »
Creature Maker is a bugged piece of sh!t. I use Shadowkeeper (add items and stuff) with Near Infinity.
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Offline Echon

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Re: Creature editor?
« Reply #5 on: November 09, 2005, 05:08:24 PM »
Bugged how?

-Echon

Offline Andyr

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Re: Creature editor?
« Reply #6 on: November 09, 2005, 06:38:21 PM »
I've had it crash on me a few times before when trying to save changes - that was under Win ME. Not sure how it works on other operating systems, since I switched to editing via tp2 and NI instead. :)
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Offline Dark Raven

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Re: Creature editor?
« Reply #7 on: November 09, 2005, 08:29:26 PM »
It crash too many times with me so I gave up on it and started to use the two things I mentioned above.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!

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Offline aigleborgne

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Re: Creature editor?
« Reply #8 on: November 10, 2005, 03:14:21 AM »
I used Creature Maker all evening yesterday and it didn't crash but...
when I opened one of modified file in NI, I discovered it changes one unknow effect (added by walking speed) to default "bonus to AC"

So I had to manually modify all files I edited with CM.
I will try Shadow Keeper now (because for many spells, NI is an horror)

Offline Grim Squeaker

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Re: Creature editor?
« Reply #9 on: November 10, 2005, 07:56:52 AM »
I generally only use Creature Editor for quickly looking at CREs e.g. finding what a particular stat is.  For editing, I stick to NI and WeiDU (for on the fly C_Eing of CREs).
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